Hey all, so having gotten a couple games in already and now with a better understanding of how to play the game I've been trying to recruit some more friends into playing with me. While talking to one friend last night and explaining how to play he asked about besides the named commanders if there were any generic commanders to lead the army. Sadly there are not any to choose from right now being that the game is still relatively new but this got me thinking about what a "no named" generic officer/commander would look like, what rules they would have and how much would they cost.
Here's what I've come up with so far and I want the community (you) to chime in and share some ideas on how to build a generic commander to lead the troops into battle. This is ment to be an open discussion for everyone in the community.
Anyway here's my thoughts: He/She/It should be relatively low points cost like 50 or so. Not to many special rules, mostly leadership abilities using (unit keywords) like take cover, inspire or spotter and probably should have at least one defensive/offensive ability for themselves to use. Give them a blaster pistol and a decent melee attack. The upgrade bar should probably only have two slots, one command and one equipment slot. Wounds and Courage I think should be 4 and 2 respectively. I'm not sure about how to deal with surges but maybe make it a reflection of the base troops in the army like critical for the Imperials and block for the Rebels. Speed 2 for movement. And then last but not least how to deal with command cards. I'd just probably take doubles of the 1-3 pip cards and the Standing Orders card.
So these are my thoughts and I'd rather like to hear all of your thoughts on this topic...
Until then my friends may the force be with you.... Or the dark side... Whichever is your preference...
Weez