(Falling rules) What do you mean you “can’t push people off a clif” have these designers even watched a star war?

By TylerTT, in Rules

So the game has no rules for falling

this is important to me for a few reasons.

Elevated terrain is cool

you can force push

Repulsors can progressively move up levels but then not be able to drive back down.

fall damage is OT cannon.

So for now I’m house ruling that compulsory or push moves that go down levels cause a clamber damage roll for every range band. 2-6inch fall is one roll, 6.1-12 inch fall is two rolls

Repulsor vehicles can certainly move down levels. The speeder x keyword let’s them ignore Terrain up to height x when they perform their movements.

I'm with @Patteous in the speeder department but I find it odd that there are no rules for fall damage. Maybe a variation of clamber would work. If you fall roll dice and take both the block and surge damage. But how would that interact with "Expert Climber"?

19 minutes ago, Crawfskeezen said:

I'm with @Patteous in the speeder department but I find it odd that there are no rules for fall damage. Maybe a variation of clamber would work. If you fall roll dice and take both the block and surge damage. But how would that interact with "Expert Climber"?

Other than climb or clamber, there is no way to fall though. Current understanding from an email clarification is that you can’t force push people off ledges, so there is no way to have a mini fall that I can think of

49 minutes ago, Thoras said:

Other than climb or clamber, there is no way to fall though. Current understanding from an email clarification is that you can’t force push people off ledges, so there is no way to have a mini fall that I can think of

Right. I didn't really explain my thinking there but assuming one can fall in some way that excludes force push, how might it work? Sometimes we like to homebrew some stuff regarding destructible terrain but for the purposes of the current game and tournament rules you are correct.

5 hours ago, Crawfskeezen said:

Right. I didn't really explain my thinking there but assuming one can fall in some way that excludes force push, how might it work? Sometimes we like to homebrew some stuff regarding destructible terrain but for the purposes of the current game and tournament rules you are correct.

If you want to push people off ledges, I'd just treat the move as normal (like how you'd move luke off a high place) and then roll dice for damage as if they performed a clamber action.

Let’s say a speeder bike at repulsor1 has a compulsory move that forces them down two levels.

what happens?

Assuming we are talking about a range 2 terrain piece that’s basically a ledge(no gentle slope) It can’t be forced off that by its compulsory move because it can’t make that move.

It would fall under this clause

“If it is impossible for a unit to perform a full move, it can perform a partial move instead, but the partial move must end as far along the movement template as possible.
» If the unit performs a partial movement because it cannot perform a full movement, the unit immediately suffers a number of wounds equal to its maximum speed”

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(Falling rules) What do you mean you “can’t push people off a clif” have these designers even watched a star war?

To be honest, when I thought about it more, I realized it'd be pretty unsatisfying to have Luke and Vader ready to go at it (say on a bridge over a lava flow), and instead of getting an epic saber fight, we get the battle to goto who ever tiggers Force Push first.

1 hour ago, CaptainRocket said:

To be honest, when I thought about it more, I realized it'd be pretty unsatisfying to have Luke and Vader ready to go at it (say on a bridge over a lava flow), and instead of getting an epic saber fight, we get the battle to goto who ever tiggers Force Push first.

Speaking of lava, are there any rules for dangerous terrain such as this?

2 hours ago, kanosthefallen said:

Speaking of lava, are there any rules for dangerous terrain such as this?

I don't think so. That's probably best left to homebrew on a case by case basis.

Lots of fun ways you could do it.