So the game has no rules for falling
this is important to me for a few reasons.
Elevated terrain is cool
you can force push
Repulsors can progressively move up levels but then not be able to drive back down.
fall damage is OT cannon.
So for now I’m house ruling that compulsory or push moves that go down levels cause a clamber damage roll for every range band. 2-6inch fall is one roll, 6.1-12 inch fall is two rolls