We've only played a couple of games of multiplayer so far (more this weekend hopefully) but we loved them.
The only thing that didn't seem right was how end of turn Fate was handled, because it is entirely possible to screw one player out of Fate simply by not giving him/her any. i.e. there is nothing that requires that a player gets at least one Fate.
Since Fate already seems to be in much shorter supply in multiplayer, our suggested fix was:
At the end of the turn each player puts one Fate from the general pool on an unclaimed ring of each other player.
What are other people's thoughts?