Something my friends and I struggle with is improvising random directions for fire spreading. We all agreed that we don't want the direction to be player controlled, and since the app doesn't handle it (but oh, if only it did!) we usually end up cheesing some off the cuff test, be it numbering fire tiles and rolling a direction die, then rolling again to determine direction or flipping spare tokens like coins. As you can imagine, the amount of pain in the butt this is scales with the amount of fire... I was thinking of using a couple different coloured direction dice rolled at once to determine which tile is spreading and which direction it spreads from that tile. Has anyone else already gone down this road or tried an alternative method? I really want to get the "fire spreads" to resolve as fast as possible, since it generally happens later on in scenario when there are bigger issues at hand and I want to keep the momentum up.
In case FFG is watching, I would be willing to buy a "Fire manager" feature as DLC, on top of extra narration, a "hard mode" for hiding skill test results until after tests are rolled and some sort of undo button for when someone accidentally dismisses the skill test dialog...
Edited by AndrewTabletopincomplete sentence