Gathering Forces Game 1 Battle Report

By SwdPwnzDggr, in Battle Reports

Quick" Text Battle Report for my 1st League game with my Rival Nick

- Armies -
Me
Commander: Leia w/ Esteemed Leader
Corps: 2 Fleet Troopers w/ Environmental Gear & 2 Rebel Troopers
Support: 1 ATST w/ Flamethrower

Nick
Commander: Vader w/ Force Reflexes & Saber Throw
Corps: 2 Stormtroopers w/ Additional Stormtrooper upgrade

- Round 1 -
Both Nick and I used the first round to cover some ground towards the objectives. Everyone was either too far away or under full cover to be attacked.

- Round 2 -
We both play 2 pip cards. I played No Time for Sorrows and move two units out of range of Vader. Nick wins the roll for first activation.

Nick takes the first move and imminently moves Vader in the direction I wasn't expecting and Saber Throws one of my Rebel Trooper squads. Luckily due to my positioning only one mini could be defeated. Vader uses Force Reflexes to gain a Dodge.

Having never used Fleet Troopers yet I decide to get cocky and test them out. Moving them in and firing at Varder. 4 Crits! Ignoring all cover. Vader uses his dodge, it fails to cancel a crit so we go to rolling. Vader rolls 2 blocks and 2 surges... my great roll ends up with half of my unit dead. But luckily now Vaders dodge token is gone.

Nick moves some stormtroopers around and adds supression to a Rebel Trooper Squad.

His other stormtroopers activate a bit later, but basically hold position trying to hide from my ATRT.

My Troopers and Leia all move in to take shots against vader. My goal was to get him down as far as possible in the 2nd round because I knew if I could get him down the game would be mostly won for me. Unfortunately I only deal 4 Damage to him.

My ATRT spends both actions speeding towards the stormtroopers hiding on the other side of the map.

- Round 3 -
I play Somebody has to Save our Skins with Leia, 3 pips. Nick plays Master of Evil, also 3 pips. I win the rolls.

I go right for Leia's activation. I take some more shots at vader, then I activate a fleet trooper group with my command card's effect. I think I get in 1 more damage bringing Vader to 5 damage on him.

Nick Activates vader, flooding every single trooper unit I have, including leia with 3 suppression.. ouch. He then moves into melee range with one of my Rebel Trooper squads... and wipes them off the map with one blow.

Due to Vaders new position, and my insane suppression amount i spend my other two trooper activations recovering and removing suppression. Nick moves one of his stormtrooper units into base contact with an objective but before he can activate his other squad my ATRT has fun...

I move the ATRT in and blast them with the flame thrower. Since the weapon has spray I roll 10 black dice and roll 8 hits. Nick rollls.... 3 blocks, allowing me to kill his entire stormtropper squad.

- Round 4 -
I play coordinated bombardment, 1 pip. Nick plays implacable 1 pip. Nick wins the roll.

Nick takes Vader and starts heading around the back of a destroyed building towards my ATRT. Having seen what it did to the first storm trooper squad he doesnt want it anywhere near his 2nd. He saberthrows and lands all 3 damage on my ATRT. He then uses implacable's ability to take 1 damage on Vader to be able to activate him later. Vader now has 2 health.

I go for Leia, Luckily I am able to find a position on the map where I can hit Vader and the remaining stormtroopers with my command cards ability. I deal 1 damage to each. Vader is left with 1 health after spending his dodge token to block the damage that would have killed him, and the other stormtroopers are now suppressed.

Nick puts down a dodge token on his troopers, attempting to just hold the point. i try and fail to damage Vader with a trooper unit.

Vader activates and moves towards my ATRT, throws his saber... and misses.

I attempt to turn and hit vader with my weapon, I need to use their weaker blaster for 2 white dice... and nothing.

Nick declares we only have 30 seconds left. I take my last troopers and declare that Im moving them back to base contact with the objective they are next to. Forcing a victory point tie.

In the end I had 2 squads of Fleet Troopers left, 1 with no missing minis, the other with only 2 left alive. 1 squad of Rebel Troopers left with 3 minis. Leia with full health, and an ATRT with 3 damage on it.

Nick had Vader with 1 health and a stormtrooper squad with 4 minis.

Very close game. Can't wait to see how it goes next time.

Edited by SwdPwnzDggr