LOS, Range, and Valid targets

By ImperialOfficer, in Rules

Alright, so had a scenario last night that we weren't sure of exactly how to handle it.

My leader had exactly range 3 to the first mini of his trooper unit. The other trooper units were not within range 3, because of cohesion.

My entire squad did have LOS to his entire unit.

So step one of range from unit leader to the closest mini was range 3.

Does my unit get to shoot the e-11 at his entire squad? or just the one unit that was at range 3?

The breakdowns I saw were to measure range 1st, then los to determine the dice pool. But we weren't sure if the entire unit is a valid target since the closest figure was in range 3.

thanks,

If one mini is in range the entire unit is in range and can be rolled against as long as they’re in LOS.

3 hours ago, Patteous said:

If one mini is in range the entire unit is in range and can be rolled against as l  ong as they’re in LOS.

Thank you for the clarification.

Per the rules:

Range is ALWAYS measured from attacking unit leader to closest defender.

LOS is similarly determined from Unit leader to defending minis. If my unit leader can see 5/6 of your troopers but the last one is fully obscured by a piece of terrain then that obscured miniature cannot be assigned a hit, no matter how many hits survive your defense roll. I believe that this also grants the defender cover.

If this results in the whole squad dying, you replace obscured mini with the defending unit leader mini in the position that the obscured mini was in (the unit leader must always be the last removed).

Whether any of the attacking unit's non-leader minis have line of sight to any of the defending unit minis is wholly irrelevant. You could even poke a leader out from behind cover and take you shot with the full dice pool while keeping the remaining minis out of line of site (provided they were still in cohesion with the leader after their move). (wrong)

mayXby8.jpg

If the rebels were attacking they would roll two black dice on the snowtroopers, no cover. (wrong)

If the snowtroopers were attacking they would roll two white dice, only the rebel leader could be assigned the hit and I believe the rebels would get cover (I play that terrain piece as granting heavy cover)

Edited by Zrob314
1 hour ago, Zrob314 said:

Whether any of the attacking unit's non-leader minis have line of sight to any of the defending unit minis is wholly irrelevant. You could even poke a leader out from behind cover and take you shot with the full dice pool while keeping the remaining minis out of line of site (provided they were still in cohesion with the leader after their move).

No, this is actually incorrect. The unit leader is used for determining Range and Cover. You then check LOS for each attacking mini to see if they can add their dice to the attack pool. From page 14:

Quote

Determine Eligible Minis: Each mini in the attacker is
eligible to contribute to the attack pool if that mini has
line of sight to any mini in the defender.

In your example, the Rebels roll 1 black die without cover.

I stand corrected, thank you.

How does this work with minis that can take multiple wounds (speeder bikes only, right now)?

16 minutes ago, Qwrety77 said:

How does this work with minis that can take multiple wounds (speeder bikes only, right now)?

It works generally the same way, with one extra little bit (see below). Was there a particular situation you had in mind?

You can only assign wounds to minis to which there is LOS during the attack. Additionally, in the case of multi-wound minis, you must assign the wound to a mini that already has a wound, without violating the LOS restriction. So you can't spread damage around to keep minis alive longer, but there is a potential edge-case where a mini that has already suffered wounds is not in LOS, so you would then assign them to a healthy mini.

1 hour ago, nashjaee said:

It works generally the same way, with one extra little bit (see below). Was there a particular situation you had in mind?

You can only assign wounds to minis to which there is LOS during the attack. Additionally, in the case of multi-wound minis, you must assign the wound to a mini that already has a wound, without violating the LOS restriction. So you can't spread damage around to keep minis alive longer, but there is a potential edge-case where a mini  that has already suffered wounds is not in LOS, so you would then assign them to a healthy mini.

Exactly that situation happened. I had the non leader bike in cohesion, but out of LOS of a unit that wanted to attack me. I thought it would happen as you said, where the damage is spread, but my opponent disagreed, so we rolled a die and it wasn't a big deal. I just wanted to know how it should have played out.