The pirate captain would stagger back, spinning his staff in one hand as he uses the other to rub his jaw, causing it to make a cracking noise. 'Maybe not though, right jedi?' With that he would leap back into the fray. The captain spins the electrostaff with a newfound fury. His tactics have changed completely. Instead of the precise attacks from before, he is using his strength and momentum to keep the weapon in a state of permanent movement. Blocking his attacks are almost impossible as he uses both ends of the weapon with equally. He drives the jedi master across the width of the corridor till his back is pressed against the wall. Trapped between the wall and whirling weapon, Korath didn't have a lot of space to manoeuvre or to respond.
As the duel continues the pirate crew mates would continue in their attack of Avalon. Though they are a little more cautious now that the boy is wielding a blaster, but they continue to try to kick and beat him to an untimely death. But the boys speed and agile movements means that they simply can't land a blow on him though. In fact the crew gets so tangled as they lunge and dive for him they are left vulnerable to his next action.
Kark would let out a squawk of indignation as he holds his hands int he air. He had no intention of being accused of anything this day. As the Drall approaches the building as well he would desperately try to position himself between the pair and the door. 'Nothing needs fixing! Nothing needs doing! Please, please don't go in there!' He would glance behind him at the room of blinking lights as he tries to reach for the button to slide the door shut. 'That's the computers used to reive and interpret the towers information. We only finished calibrating it yesterday, and it's very sensitive. If those controls are changed, I'll have to srat all over again, and on my own it will take me days to fix'.
Drez'n would be able to sense an incredible anxiety from the young Verpine. If it wasn't obvious from his movements and actions, Drez'n could sense his nervousness, verging on paranoia, his protectiveness of his work, but also his natural inquisitiveness. This being was defiantly one of the points in the force he sensed. The other was stood before the Verpine, this human newcomer.
Pirate Captain Combat Check : 4eP+1eA+1eB+2eC 1 success, 9 advantage
Flipping a destiny point to upgrade the check, does 9 base damage to Korath, uses advantage to activate linked, increase base damage to 18, spends the rest of the advantage to damage Korath's lightsaber. Boost dice added by accident, removal reduces advantage by two but does not change results.
Pirate Crew 2 Combat Check
:
2eA+2eC
0 successes, 1 threat, 1 Despair
Does 0 damage to Avalon, threat adds 1 strain to the pirate crew, despair upgrades Avalon's next check.
Pirate Crew 3 still holding off from combat.
Edited by Rabobankrider