The Health Elixir description on page 102 of Realms of Terrinoth says "They do not actually heal injuries, although they can help comfort and stabilize an injured individual" Then, in the next paragraph, the reader is told that the Health Elixir is a painkiller and to see page 116 of the Genesys Core Rulebook.
From page 116 of the Genesys Core Rulebook, "Painkillers are our generic term for consumable auto-healing items..." and then goes on to clearly explain that a character can use a painkiller to heal wounds.
To me this seems a contradiction, am I missing something?
Bonus Oddity:
This Elixir costs 25 silver, works every time, doesn't require a roll, has an encumbrance of 0 and a rarity of 3.
The Regeneration Elixir cost 50 silver, has an encumbrance of 1 and rarity of 4, requires a Resilience check, Successes heal 1 wound, a triumph keeps the healing going into the next round.