Some rule questions

By Lumberjack Nick, in Rules

1) Does cover stack? Meaning if there are two barricades between the attacker and the defender does the two barricades stack to Cover 4 or is it still a Cover 2 regardless of how many barricades there are?

2) Does a Compulsory Move count towards one of your moves? Or can a speeder bike do their Compulsory move then two regular actions? If so, does that mean they can Compulsory move, then move and move a third time?

3) If you get to move as a free action, are you able to use your other two regular actions to move twice? Basically if the situation allows for it are you able to move more than twice per turn?

4) If your Unit Leader is behind a wall but the rest of your troopers are in line of sight of an enemy unit are you still able to attack?

5) If the Unit Leader is out of range but the rest of your troopers are in range are they able to attack?

Edited by Lumberjack Nick

1 - it stacks to a max of heavy basically (cover2)

2- it does not. It happens before you gain actions effectively.

3- even if it counted as a move action (it doesn’t as its free) you could still perform as many Move actions as you had actions available

I leave Los questions to others.

Range is measured from the unit leader. LOS is drawn from each individual mini in the unit.

45 minutes ago, Drasnighta said:

1 - it stacks to a max of heavy basically (cover2)

2- it does not. It happens before you gain actions effectively.

3- even if it counted as a move action (it doesn’t as its free) you could still perform as many Move actions as you had actions available

I leave Los questions to others.

Thank you! That’s a huge help!

So if there are two light covers inbetween there attacker and defender it would stack to Cover 2?

6 minutes ago, Patteous said:

Range is measured from the unit leader. LOS is drawn from each individual mini in the unit.

So you always measure LOS of each mini in the attacking unit to each mini in the defending unit to determine cover? That doesn’t seems right.

You measure Range from your unit leader to the closest mini in the unit you want to fire at. That gives you the range between the 2 units.

You determine Cover by measuring from your unit leader to each mini in the defending unit. If over 50% of their unit is behind cover then the unit has cover. In your example your unit leader is behind a wall and doesn't have LOS which in the rules is automatic heavy cover (cover 2) for the unit you are attacking.

Then you check LOS for each mini in your unit to determine how many dice you add to your attack pool. If your mini has LOS to any of the defending minis then they can add their dice to the pool. In your example the unit leader does not have LOS so you would not add his weapon to the attack pool.

Edited by KingCHUD
36 minutes ago, Lumberjack Nick said:

Thank you! That’s a huge help!

So if there are two light covers inbetween there attacker and defender it would stack to Cover 2?

No, if you read the Cover article in the RRG, cover does not stack. If 50% or more of a unit is obscured by cover, it gets that kind of cover for your attack. If there are different kinds of cover involved, it gets whatever is the majority - so if two minis are behind rocks that give light cover and one mini is behind a barricade, they have light cover against your attack. If it's tied, then you break the tie in favor of heavy cover.

3 hours ago, Turan said:

No, if you read the Cover article in the RRG, cover does not stack. If 50% or more of a unit is obscured by cover, it gets that kind of cover for your attack. If there are different kinds of cover involved, it gets whatever is the majority - so if two minis are behind rocks that give light cover and one mini is behind a barricade, they have light cover against your attack. If it's tied, then you break the tie in favor of heavy cover.

Also, it must obscure. If it doesn’t, no cover applies.

3 hours ago, KingCHUD said:

You measure Range from your unit leader to the closest mini in the unit you want to fire at. That gives you the range between the 2 units.

You determine Cover by measuring from your unit leader to each mini in the defending unit. If over 50% of their unit is behind cover then the unit has cover. In your example your unit leader is behind a wall and doesn't have LOS which in the rules is automatic heavy cover (cover 2) for the unit you are attacking.

Then you check LOS for each mini in your unit to determine how many dice you add to your attack pool. If your mini has LOS to any of the defending minis then they can add their dice to the pool. In your example the unit leader does not have LOS so you would not add his weapon to the attack pool.

Thank you so much for clearing this up! I think I was conflating Cover and LOS. I didn’t realize there were three types of measurement ??

22 hours ago, Turan said:

No, if you read the Cover article in the RRG, cover does not stack. If 50% or more of a unit is obscured by cover, it gets that kind of cover for your attack. If there are different kinds of cover involved, it gets whatever is the majority - so if two minis are behind rocks that give light cover and one mini is behind a barricade, they have light cover against your attack. If it's tied, then you break the tie in favor of heavy cover.

This is good to know, I assumed the penalty for an attacking crossing two distinct light covers = heavy cover, but that does not appear correct. Worth pointing out that the same is true for suppression--you can only ever increase your cover by 1 from suppression, no matter how many suppression tokens you have.

On 5/16/2018 at 5:52 PM, Big Easy said:

This is good to know, I assumed the penalty for an attacking crossing two distinct light covers = heavy cover, but that does not appear correct. Worth pointing out that the same is true for suppression--you can only ever increase your cover by 1 from suppression, no matter how many suppression tokens you have.

Also, you can never get cover above 2. So if you are behind a barricade and suppressed your cover is still only 2. This will be important when units with the Sharpshooter skill come out. A suppressed unit behind heavy cover being shot at with sharpshooter 2 has 0 cover, you don't go up to 3 and subtract 2.

On 5/15/2018 at 6:22 PM, Drasnighta said:

3- even if it counted as a move action (it doesn’t as its free) ...

That it is free, does not exclude it from being a move action. For a move it wouldn't matter because (as you state,) there are no limits on move actions and it's true that compolsory moves are not move actions.

It is very 'rules lawery', but you need to look at the specifics of the wording, just because it is free does not mean it is not that type of action. Vaders Relentless for example allows a free attack action after a move action. This means he can't use it after being displaced or force pushed, neither are move actions . It also means it uses his one available attack action for the round. Unlike Son of Skywalker which provides a free attack, not a free attack action .