It may very well be that I am completely missing something and if so, please be kind in pointing me to the right solution.
So here my concern:
- Scouts have Scout 1, Commandos have Scout 2 (rest identical)
- Scouts have defensive surges, Commandos also have offensive and defensive surges
- Scouts have 2 dice on range 2, Commandos have 1 die at range 3
I could see #3 as balanced, maybe the offensive surge (#2) is even necessary to balance #3 out.
Still that would leave us #1 as unbalancing factor. Commandos can, with the help of Scout 2 move further, and, because of their range 3, shoot farther than imperial scouts by far. The scouts, on the other hand can shoot more often. which is neat but hardly an equivalent.
Have I missed something?