guardian vs impact

By toffolone, in Rules

Maybe it was already addressed by Alex Davy, but what is the general consensus for Guardian vs impact?

I.E nothing in the RRG says Impact only applies Vs units with armor. It says so on practically any weapon card that has impact.

So does impact work against everything (therefore guardian does not work on that/those hit(S) turned Crit(S) ) ?

For reference, here are the relevant sections of the RRG:

Quote

GUARDIAN (p. 28)
While a friendly trooper unit at range 1 and in line of sight is defending against a ranged attack, a unit that has the guardian x keyword may cancel up to x hit results. For each hit result canceled, the unit with the guardian x keyword rolls a defense die matching its defense. After converting defense surge results according to its surge chart, the unit with the guardian x keyword suffers 1 wound for each blank result.

• guardian x cannot be used to cancel critical results.
• Hit results are canceled during the “Modify Attack Dice” step of an attack. Rules Reference 29
• A unit that uses guardian x to cancel hit results is not a defender and does not gain suppression tokens.
• A defender that has all of its hit results canceled by a unit with guardian x is still the defender, and gains a suppression token as normal.
• A unit cannot use guardian x if the defender also has the guardian x keyword.
• The pierce x keyword can be used to cancel block results on defense dice rolled by a unit using guardian x; treat canceled block results as blank results. After using pierce x in this way, any unused pierce x value can still be used to cancel block results rolled by the defender.

Quote

IMPACT (p. 30)
During the “Modify Attack Dice” step of an attack, a unit whose attack pool includes a weapon that has the impact x keyword can modify the results of the attack roll by changing hit results to critical results. The unit can change a number of hit results to critical results up to the value of x.

• If the attacker is performing an attack against multiple targets, the attacker can modify only dice in the attack pool that the weapon with the impact x keyword contributed to.
• If a unit performs an attack using multiple weapons that have the impact x keyword and those weapons contribute dice to the same attack pool, the x values of each impact x keyword are cumulative. For example, a unit that performs an attack using both a weapon that has impact 1 and a weapon that has impact 2 contribute dice to the attack pool, that attack is treated as using a weapon that has impact 3 which allows that unit to change up to three hit results to critical results.
• The attacker resolves abilities during the “Modify Attack Dice” step of an attack before the defender resolves abilities during that step. As such, the impact x keyword can be used to change hit results to critical results before the armor keyword can be used to cancel hit results

Note that attackers modify attack dice before defenders do, so Impact works to deny Guardian's ability. And despite the helper text on the card, Impact is available against all targets. The helper text was likely included because crits only really matter against cover and armor, and they wanted to make sure you weren't changing hits to crits before applying cover.

Edited by Big Easy
18 minutes ago, Big Easy said:

the RRG trumps the cards

This is incorrect. Cards always trump the books per the Golden Rules. General consensus is that impact only works against armor. So feel free to Guardian away (unless we learn otherwise when they update the RRG).

5 minutes ago, nashjaee said:

This is incorrect. Cards always trump the books per the Golden Rules. General consensus is that impact only works against armor. So feel free to Guardian away (unless we learn otherwise when they update the RRG).

My mistake. However, the cards text seems to be helper text rather than a specific effect that is changing how the RRG is written. The operative word on the card is Impact , and the resulting section on Impact in the RRG says nothing about armor at all. If the text on the card had some other term on there like 'Anti-armor Impact' then had text explaining that term, it would obviously trump anything in the RRG. But confusion arises when it is using the same Impact as in the RRG but actually begins with a phrase (when attacking armor) that is nowhere to be found in the RRG.

I would definitely play it as armor-only for now but that is seriously in need of clarification IMO.

9 minutes ago, Big Easy said:

I would definitely play it as armor-only for now but that is seriously in need of clarification IMO

I totally agree here. My guess is they just forgot to add the "armor" portion to the RRG entry. We'll see what happens when they update it. It's possible the RRG represented their intent all along, in which case we will all have a bunch of incorrect cards ?

For now, my logic is this: when text appears on a card it applies no matter what. We don't get to ignore it just because they call it "reminder" text. The reminder text is a quick summary, and if you need more information you go to the RRG. The operative word there is "more". Not "replacement". If that makes sense?

18 minutes ago, nashjaee said:

For now, my logic is this: when text appears on a card it applies no matter what. We don't get to ignore it just because they call it "reminder" text. The reminder text is a quick summary, and if you need more information you go to the RRG. The operative word there is "more". Not "replacement". If that makes sense?

True, and I feel like the intent was for armor only. But while there is card text that says "when attacking armor," there is nothing that says "only when attacking armor." That on its own would seem silly to me, but when combined with the omission in the RRG it creates a lot of potential confusion. I do think "when..." in rules would usually mean "otherwise, disregard."

Is it possible that it’s a limitation of the unit/weapon it’s on? Perhaps in the future we could see impact that doesn’t include when attacking armor and instead say when attacking a unit? I have not played enough FFG games to know if they have down this is the past

36 minutes ago, azavander said:

Is it possible that it’s a limitation of the unit/weapon it’s on? Perhaps in the future we could see impact that doesn’t include when attacking armor and instead say when attacking a unit? I have not played enough FFG games to know if they have down this is the past

Good question, but in my experience FFG would make a different keyword if it were meant to be used differently on different units.

Email on issue.

email.png

Edited by SwdPwnzDggr
Had to edit out personal info. Wasn't my email.
6 minutes ago, SwdPwnzDggr said:

Email on issue.

email.png

Very nice, thanks for that. Would you mind adding it to the compilation thread?

Yeah, was planning on it, it was just posted recently to the TTS discord.

I wish instead of replying to various emails they would take the time to modify the Rules reference document. I don't think it would take much more time....

2 hours ago, toffolone said:

I wish instead of replying to various emails they would take the time to modify the Rules reference document. I don't think it would take much more time....

I imagine updating the text doesn’t take long at all. Getting approvals, on the other hand...

Emails in the meantime are better than nothing.

4 hours ago, nashjaee said:

I imagine updating the text doesn’t take long at all. Getting approvals, on the other hand...

Emails in the meantime are better than nothing.

They also probably don't want to update it more than they have to. If they had updated it to include the keywords operative and bounty before Fett was revealed it would have been pretty obvious who they were for.

2 hours ago, SwdPwnzDggr said:

They also probably don't want to update it more than they have to. If they had updated it to include the keywords operative and bounty before Fett was revealed it would have been pretty obvious who they were for.

And, like all of their star wars games, as an updated publication (in technicality), all updates have to be cleared by LFL due to agreements... so they try to minimize the amount of requests by doing updates as infrequently as possible, but hitting as many updates as they can at once.

Edited by Drasnighta