Hey gang,
I've been running a larger than normal group through my campaign and we are having a great time. I know not everyone is happy with the new system but we have found it has, by and large, fallen into the background and we totally lose track of time in the games.
I'm seeking advice on this: there are six players in the group - for larger, dramatic combats [like the demon/beastman climax for EfE] they fight takes a good bit of time and I would like it to go a wee bit quicker. I know that the system gets a little bogged in a groups of 5+ and we all accept that - but I don't want a big dramatic fight to suck up half our limited session time.
Currently, and as of yet not implemented is that the players will assemble their die pools for the roll BEFORE their turn actually arrives. I think that will shave a bit off - other than that however....any ideas/suggestions/tips from you fellow GM's about trimming the fat off the combat?