BRB questions

By Spinnaker, in Rules

folks, I am having a few hanging chads on some of the rules from the BRB, and would like yout input or thoughts.

Recover Actions (pg 18) Is recovery an action you can take after your rally attempt to remove all of your suppression tokens?

Standby Action (pg 18) Are actions that are held in reserve usuable in the next activation? i.e. I move troopers then standby; next activation I move shot and move.

Line of Sight (pg 18) if a vehicle partially blocks LOS to a defender, does the defender recieve any benift from that? i.e. an AT-RT obscures a mini from an attacker, does that confer light cover to the defender? cover, as explained on pg 16 only talks about terrain being able to obscure...

If a troper unit uses a grenade, is it one single dice, or is it per mini? as in 5 minis are armed with grenades and would all throw them.

those are all I have for now. they may seem silly but I appreceiate your thoughts. If there is an FAQ I overlooked, please let me know.

1 hour ago, Spinnaker said:

Recover  Actions (pg 18) Is recovery an action you can take after your rally attempt to remove all of your suppression tokens?  

Yes, but if you were suppressed and reduced to 1 action, then that recovery action would be the only thing you do that activation.

1 hour ago, Spinnaker said:

Standby  Action (pg 18) Are actions that ar  e held in reserve usuable in the next activation? i.e. I move troopers then standby; next activation I move shot and move   .

Standby tokens are removed at the end of the round. They can only be used when an enemy unit completes an action at range 1-2 of you.

1 hour ago, Spinnaker said:

Line  of Sight (pg 18) if a vehicle partially blocks LOS to a defender, does the defender recieve any benift from that? i.e. an AT-RT obscures a mini from an attacker, does that confer light cover to the defender? cover, as explained on pg 16 only talks about terrain being able to o  bscure... 

Yes, specifically ground vehicles confer light cover. Repulsor vehicles do not. It’s on page 45 under Vehicles.

1 hour ago, Spinnaker said:

If a troper     u  nit uses a grenade, is it one single dice, or is it per mini? as in 5 minis are armed with grenades and would all throw them.  

Each mini chooses a weapon to use, so you would roll 1 die per mini that selected the grenade.

Thanks a lot!

2 hours ago, nashjaee said:

Each mini chooses a weapon to use, so you would roll 1 die per mini that selected the grenade.

Also, general consensus is that any abilities on the weapon upgrade are additive, too. For example, if you throw 3 impact grenades, you get 3 black dice and impact 3.

47 minutes ago, Contrapulator said:

Also, general consensus is that any abilities on the weapon upgrade are additive, too. For example, if you throw 3 impact grenades, you get 3 black dice and impact 3.

General consensus confirmed by the lead developer.

4 hours ago, nashjaee said:

Yes, but if you were suppressed and reduced to 1 action, then that recovery action would be the only thing you do that activation.

Technically you can still perform free actions so for example Snowtroopers who are suppressed can still move and shoot. Fleet troopers (once released) will be able to Standby and aim , Luke with an untapped force reflexes card can add dodge to whatever he does etc.

6 hours ago, Spinnaker said:

folks, I am having a few hanging chads on some of the rules from the BRB, and would like yout input or thoughts.

Recover Actions (pg 18) Is recovery an action you can take after your rally attempt to remove all of your suppression tokens?

Standby Action (pg 18) Are actions that are held in reserve usuable in the next activation? i.e. I move troopers then standby; next activation I move shot and move.

Line of Sight (pg 18) if a vehicle partially blocks LOS to a defender, does the defender recieve any benift from that? i.e. an AT-RT obscures a mini from an attacker, does that confer light cover to the defender? cover, as explained on pg 16 only talks about terrain being able to obscure...

If a troper unit uses a grenade, is it one single dice, or is it per mini? as in 5 minis are armed with grenades and would all throw them.

those are all I have for now. they may seem silly but I appreceiate your thoughts. If there is an FAQ I overlooked, please let me know.

Recover is an action. It does remove all suppression. Additionally, it readies any upgrade cards you have that are exhausted. It is best used by units with high courage, or a low courage unit using their commander's courage for panic checks. Regular corps units with only 1 courage are generally better served doing something else if they only have 1 suppression token and their commander is out of range.

Standby is like an overwatch. If an enemy finishes an action within range 2 of you, you get to interrupt their activation and either move or attack. At the end of the round, the standby token is removed. If you somehow have a standby token when your unit activates, you would not get 3 actions.

Edited by rowdyoctopus

Thanks for all the information guys, I feel like an idiot because I just stumbled on the rules reference on the main store wepage... I can't believe they left so much out of the box set rule book without a hint to look at the rules reference.

Edited by Spinnaker
Spelling
1 hour ago, Patteous said:

General consensus confirmed by the lead developer.

I was gonna say...

22 hours ago, nashjaee said:

Standby tokens are removed at the end of the round. They can only be used when an enemy unit completes an action at range 1-2 of you.

.. and in Line of Sight.

On 5/9/2018 at 2:51 PM, Spinnaker said:

Thanks for all the information guys, I feel like an idiot because I just stumbled on the rules reference on the main store wepage... I can't believe they left so much out of the box set rule book without a hint to look at the rules reference.

It's a bit annoying, yes, but they stopped printing the Rules References in the box because they get updated relatively frequently enough that they need to ensure someone doesn't bring the outdated printed book to a tournament and try and argue that's how the rules work, because they didn't know they got updated regularly. In fact, they've already "updated" the Legion Rules reference to remove all mention of true line of sight.

3 hours ago, RavenwolfXIII said:

It's a bit annoying, yes, but they stopped printing the Rules References in the box because they get updated relatively frequently enough that they need to ensure someone doesn't bring the outdated printed book to a tournament and try and argue that's how the rules work, because they didn't know they got updated regularly. In fact, they've already "updated" the Legion Rules reference to remove all mention of true line of sight.

It hasn’t received any update yet, we just have various email clarifications.

Is there a news letter that is published when they update the RR? or do I need to keep an eye on the forums?

On 5/9/2018 at 2:51 PM, Spinnaker said:

Thanks for all the information guys, I feel like an idiot because I just stumbled on the rules reference on the main store wepage... I can't believe they left so much out of the box set rule book without a hint to look at the rules reference.

Just to be fair, it's in a bright red box on the first page of text, that any rules questions not answered will be in the online Rules Reference, which contains all game rules. ?