Can't Compulsory Move through Engaged Units

By Big Easy, in Rules

I have verbal confirmation from Alex Davy at Adepticon that all minis are intended to be set flat at all times (gradual slopes are considered to be flat). A speeder bike unit cannot balance partially on top of a barricade. The intent is to make play quick, smooth, and not have to argue if a mini unintentionally moved because it was leaning on something and the round base started to roll, or stop and try to balance a base for 30 seconds. Barricades are certainly not wide enough to do this.

I was the FFG contractor that was assisting Alex with judging duties for the duration of the weekend at Adepticon.

14 hours ago, syrath said:

Ultimately the rule in Speeder X makes a mockery of the rule of when a unit leader moves off the board though , because as far as I can see the only time you can go off the edge is when you get a trooper unit force pushed, because in all other situations you can choose to stop short. This may well be the case though looking at the rule under Speeder X

Don't forget panic, probably the most important use of the off-the-board rule.

Back to the orignal point of this thread, I played in a tourney this weekend where it was referenced that Alex Davy demonstrated in a video that Airspeeders compulsory move can overlap a barricade, you just mark the barricade and replace it as needed. Is there any source on this?

26 minutes ago, Big Easy said:

Back to the orignal point of this thread, I played in a tourney this weekend where it was referenced that Alex Davy demonstrated in a video that Airspeeders compulsory move can overlap a barricade, you just mark the barricade and replace it as needed. Is there any source on this?

Oh interesting. I had heard exactly the opposite: that terrain should not be moved and that you just land your speeder short of the barrier without taking damage.

@rowdyoctopus , would you be able to shed some light?

I definitely agree about terrain, just checking if barricades might be considered an exception . I was told they are an exception which I find dubious, even though I desperately want it to be true. On one hand, it's so easy to move a barricade and replace it, even onto the speeder base itself, without any trouble. On the other hand it seems unlike FFG to make such an exception.

The problem is that I see it as a handicap on an already beleaguered unit. At 175 base cost, the compulsory movement 3 and huge base make it a nightmare to maneuver on anything but the barest of boards. The attack is decent but only special against Armor. It seems like many compulsory moves are going to be stopping short if they hit terrain or barricade (under Height 2, which almost all is). And the rules don't seem to allow for pre-checking where the base will land in order to avoid this.

That said, the complications that could arise when you start talking about displacing troopers AND barricades in the same move make it even less likely.

25 minutes ago, nashjaee said:

Oh interesting. I had heard exactly the opposite: that terrain should not be moved and that you just land your speeder short of the barrier without taking damage.

@rowdyoctopus , would you be able to shed some light?

Use common sense. if the terrain is below height X and the speeder can ignore all terrain below that height then just move the terrain (if it is small). Like don't go moving a full battle kiwi landing pad, but if it's a barricade, just move it out of the way for a turn...or even put it on the base of the vehicle (if you can) then when it makes its next move (compulsory or not) put it back.

6 minutes ago, Zrob314 said:

Use common sense. if the terrain is below height X and the speeder can ignore all terrain below that height then just move the terrain (if it is small). Like don't go moving a full battle kiwi landing pad, but if it's a barricade, just move it out of the way for a turn...or even put it on the base of the vehicle (if you can) then when it makes its next move (compulsory or not) put it back.

Yeah, when I said "terrain" I was specifically thinking about barricades and the like. Obviously you shouldn't be moving buildings around...

But, again, what I had heard was that the barricade shouldn't be moved.

3 hours ago, nashjaee said:

But, again, what I had heard was that the barricade shouldn't be moved.

Sure, I am arguing for the point that it is more in line with the idea of how the game functions to ever so briefly move the terrain piece than it is to ignore the idea of the compulsory move.

38 minutes ago, Zrob314 said:

Sure, I am arguing for the point that it is more in line with the idea of how the game functions to ever so briefly move the terrain piece than it is to ignore the idea of the compulsory move.

Gotcha. That could be. I’d be fine with either direction. I think stopping short of the barricade is a slightly cleaner mechanic (and I’m a fan of consistency), but could prove to be a bit restrictive for large-based speeders. I bet this will be one of the items clarified in the first edit.

Any day now ? !

3 hours ago, Zrob314 said:

Sure, I am arguing for the point that it is more in line with the idea of how the game functions to ever so briefly move the terrain piece than it is to ignore the idea of the compulsory move.

Well it's better to do that than to have a wobbly pricy mini and also have unprecise movement

5 hours ago, Deuzerre said:

Well  it's better to do that than to have  a wobbly pricy mini and also  have unpreci  se mov  ement  

I have to agree that it makes way more sense to move the barricade - although I don’t think movement in Legion is all that precise anyway. It’s only a matter of practicality. The game State isn’t really intended to be the speeder moving and then parking or landing on each spot. It’s supposed to be in continuous motion, and since it can fly over a barricade there’s no reason to not stop it over the barricade. I’m not sure who would suggest trying to balance the base. Just move and replace the barricade. It’s simple and easy to do and you should be able to accomplish it with enough precision to not have any other impact on the game.

For vehicles, I would argue that precision is rather important. That's why there's notched bases after all.

16 hours ago, nashjaee said:

Oh interesting. I had heard exactly the opposite: that terrain should not be moved and that you just land your speeder short of the barrier without taking damage.

@rowdyoctopus , would you be able to shed some light?

That topic never came up.

so thoughts on if this would have been legal then. I was able to stop and place my speeder straddling 2 pieces of terrain and it sat there with out issue. (I didn't really think of the fact displacement rules on the subsequent turn when i moved figures underneath and in front of it.)

Then in the 2nd picture i had it on top of the log it set there ok but its a log so it didn't completely lay flat on the surface, but it very thematically looked like it was nose diving vader.

i0Izmft.jpg EeJ3SLc.jpg

IMO you're doing it right. Also, I dig your terrain setup.

10 hours ago, BigBadAndy said:

I have to agree that it makes way more sense to move the barricade - although I don’t think movement in Legion is all that precise anyway. It’s only a matter of practicality. The game State isn’t really intended to be the speeder moving and then parking or landing on each spot. It’s supposed to be in continuous motion, and since it can fly over a barricade there’s no reason to not stop it over the barricade. I’m not sure who would suggest trying to balance the base. Just move and replace the barricade. It’s simple and easy to do and you should be able to accomplish it with enough precision to not have any other impact on the game.

I'm sorry but you're showing to much common sense here and we just can't stand for that.

1 hour ago, Contrapulator said:

IMO you're doing it right. Also, I dig your terrain setup.

I think the intent is that there's nothing wobbly that could fall and ruin the board state (and your models). If it fits, it sits. That's why the barricades are an issue--there should be no attempt to balance on them. But sitting on terrain or even straddling it should be fine IMO.

Note that this is not the same rule as the climb/clamber rule.

Edited by Big Easy
11 hours ago, Deuzerre said:

For   vehicles, I would argue that precision is rather important. That's why the  re's notched bases af  ter all  . 

I’m not going to quibble about the meanings of “precision” and “important.” But because of the way vehicles move (unlike in X-Wing for example) you have a very good chance of being able to deliberately point your vehicle at any intended target and the ranges in the game are pretty long making the cone of Fire for vehicles both large and easy to adjust on purpose. So...

Edited by BigBadAndy

Just build a stand like this:
2010976130_LegionStnder.thumb.jpg.fc68e60968cb2830dcb867e7d73e35d2.jpg

Maybe also one which is just a plate and one that is triangular with three feet.
Preferably made out of transparent acrylic.
Then add a circular patch of rubber on the top and some rubber unter the feet and you can rest your Speeders above barricades and most low lying obstacles.
The simple pane typ can be used in situation like shown in azavanders images.
The triangular would be a tad bigger but also more stable on uneven terrain.
Tomorrow I have a free day. And as I have some transparent acrylic lying around I'll build one of these stands.

Edited by RogueLeader42
20 hours ago, azavander said:

so thoughts on if this would have been legal then. I was able to stop and place my speeder straddling 2 pieces of terrain and it sat there with out issue. (I didn't really think of the fact displacement rules on the subsequent turn when i moved figures underneath and in front of it.)

Then in the 2nd picture i had it on top of the log it set there ok but its a log so it didn't completely lay flat on the surface, but it very thematically looked like it was nose diving vader.

i0Izmft.jpg EeJ3SLc.jpg

Straddling was actually the exact topic that came up with Alex at Adepticon. He said it was totally fine.

The slope looks too steep to me, but if you were able to set that speeder on it and had no problems with is attempting to fall off, it would also be a legal placement.

4 hours ago, rowdyoctopus said:

Straddling was actually the exact topic that came up with Alex at Adepticon. He said it was totally fine.

The slope looks too steep to me, but if you were able to set that speeder on it and had no problems with is attempting to fall off, it would also be a legal placement.

It was fairly steep and there was quite the battle wagging between 2 trooper units inside the stump under it. (Luke ended up dashing in and taking care of that and claiming the objective token that was there)

But it sat with out issues I think the grooves of the tree helped the base stay in place with out issue.

my opponent both time just looked at me in disbelief surprise, and then took pictures of it and posted on IG cause he enjoyed the thematic look.

I think the confusion earlier was due to the fact that the rules for a Speeder's compulsory move and the rules for a 'generic' compulsory move are very similar - with one key distinction; that Speeders can choose to make a partial move and take damage equal to their speed. This is written under the rules for speeder, whereas under the rules for compulsory move, that isn't listed. The confusion comes from the fact that they are both different things, but the RRG refers to them both as "Compulsory Moves". One applies to speeders, the other applies to non-speeders.

2 hours ago, RavenwolfXIII said:

I think the confusion earlier was due to the fact that the rules for a Speeder's compulsory move and the rules for a 'generic' compulsory move are very similar - with one key distinction; that Speeders can choose to make a partial move and take damage equal to their speed. This is written under the rules for speeder, whereas under the rules for compulsory move, that isn't listed. The confusion comes from the fact that they are both different things, but the RRG refers to them both as "Compulsory Moves". One applies to speeders, the other applies to non-speeders.

But right now all compulsory moves are from speeders, so there should be no confusion from that distinction.

Edited by Big Easy
On 5/12/2018 at 4:40 AM, RavenwolfXIII said:

I think the confusion earlier was due to the fact that the rules for a Speeder's compulsory move and the rules for a 'generic' compulsory move are very similar - with one key distinction; that Speeders can choose to make a partial move and take damage equal to their speed. This is written under the rules for speeder, whereas under the rules for compulsory move, that isn't listed. The confusion comes from the fact that they are both different things, but the RRG refers to them both as "Compulsory Moves". One applies to speeders, the other applies to non-speeders.

I think you are creating a distinction that is not there. There is no "speeder compulsory move" and "generic compulsory move". There are just compulsory moves. You can stop short to avoid flying off the board, as long as there are no other possible placements. You still suffer damage.