Church and I both brought waiqar to the table this time. Interesting matchup list wise. We both capitalized on a 4x3 hammer with dispatch runners to help it out.
We played conquest with the uthuk deployment.
As usual I’ll let church fill in tactics and his list. Here’s what I brought:
200/200
Ardus IxErebus [37] 1x1
Obcasiums Gauntlet [5]
Ancient Technique [2]
Total Unit Cost: 44
Reanimates [64] 4x3
File Leader [6]
Raven-Standard Bearer [3]
Triumphant Cry [3]
Lingering Dead [3]
Total Unit Cost: 79
Death Knights [24] 2x1
Dispatch Runner [7]
Total Unit Cost: 31
Death Knights [24] 2x1
Dispatch Runner [7]
Total Unit Cost: 31
Carrion Lancers [15] 1x1
Total Unit Cost: 15
Everything focuses on the 4x3 getting set up well and getting up to 3 attacks each turn. Ardus is an insurance policy against high armor units.
So on with the game...
Turn 1: I started with initiative, not like it mattered on the first turn.. Church and I mirrored our reanimates moves, pulling a 1 speed wheel at 6. Ardus shifts behind the graveyard(it’s my blighted ground template, don’t have a graveyard made) to wait for a potential long charge from church’s death knights.
I keep my death knights in easy reach of the reanimates to capitalize on attacking next turn. Church is keeping his army on the defensive for now.
Turn 2: My reanimates wiggle forward, but church’s reanimates are playing it cool with a late shift. Meanwhile, his death knights turn away from the trap Ardus has set and moves his lancers into range to blight out my reanimates.
Turn 4: Due to file leader and raven standard I simply flip a melee at 3 and wait for the inevitable charge from church’s reanimates. Fortunately, when he hits me he can’t square up and can’t flank. My file leader triggers, and I roll out a devestating.....4 damage! Oops. He smacks me back with 12.
A wierd thing happens with Ardus. He marches 3 and misses the death knights, and worse yet is slightly in front of them now. The death knights hit him for 2 wounds and pull a flee in terror, which actually protects Ardus from a charge next turn. My lancer also jumps in front of the death knights and kills one.
My damage comes back with a double dispatch runner attack on church’s reanimates, pulling his rear rank off. I am unable to form up due to the lancer.
Turn 5: Ardus reforms while the death knights eat my lancer. The reanimates tear into eachother, his do massive damage for 1 attack, mine whittle his down to 1 tray over 3 attacks.
Turn 6: The lancers bump my reanimates, keeping them from marching places after finishing off church’s reanimates. Ardus drops off his gift of the power glove and takes a wound from magarth.
Turn 7: Ardus kills himself making one more attack on the death knights. My reanimates kill one lancer but only after it does a surprise 6 damage utilizing the blight token I have. I had forgotten lancers can do that!
Turn 8: the last lancer dies, the death knights lose a few more figures to power glove.
In conclusion, Ardus embedded does almost the same damage as at least 2 attacks from a regular 4x3. Dispatch runners make a 4x3 really scary, I want to try one with Ardus in it now.
Triumphant cry is interesting, but hard to use.
Solo lancers can wreck high armor targets if they are blighted.
Death knights are great vehicles for dispatch runners.
Edited by Jukey