Hi all, long time WHFRP 3E fan and just now discovering Genesys. I have the Core book and the Terrinoth source book.
I have read through the bulk of each book and I’ve piddled around with character creation. I’m sure this has been mentioned before, but in a Fantasy setting there doesn’t seem to be much of a role for Agility. It seems that all combat characters more or less have to focus on Brawn to be effective since it determines almost every aspect of combat. Your attack, your damage, your soak, and your hit points are all determined by that one stat. On the other hand, Agility really only determines ranged effectiveness and to an extent, initiative.
In a modern or futuristic setting where firearms and other ranged weapons dominate it makes sense to divide the importance that way since melee combat would be much less prevalent. But in Fantasy, the whole archetype of the ‘light fighter’ is missing (Valeria from Conan, Gord of Greyhawk, Bronn from GoT etc). Sure there is Finesse as a Talent which lets you use Agility for the attack checks (but not damage) but that still pales in comparison to Brawn. And as far as I can tell, even higher rank Talents like Dodge don’t even have an Agility requirement (or benefit) so a ‘heavy’ fighter could just as well as a ‘light’.
Are there other benefits for a melee combatant based on Agility that I may have missed?
In the absence of anything else, I’m trying to decide on a way to represent Agility-based combatants in better way.
Here is a rough idea for feedback:
When an attack is made, compare the Attacker’s AGL to the Defender’s AGL:
- If Att AGL is 2 or more higher, Upgrade one die
- If Att AGL is the same or 1 higher, no change
- If Att AGL is 1 lower, Downgrade one die
- If AGL is 2 or more lower, Downgrade 2 dice.
I am also thinking about allowing Finesse to include using Agility for damage determination as well (so attacking with a Sword using Finesse would be AGILITY +3 rather than BRAWN +3).
Would those tweaks make an Agility-based fighter competitive? Too good? Not good enough? For reference, I’m thinking that a ‘standard’ human melee type would have a Brawn of 3 or 4 and an Agility of 2 while a ‘light’ fighter might look more like Brawn 2, Agility 3 or 4.
Thoughts? Ideas? Alternate suggestions?