2 hours ago, nashjaee said:You are absolutely correct! It applies to all of the minis that move through.
In this case, “all of the minis” = the unit leader. ? Because it’s the only one that moves through anything. All other minis are picked up and placed.
I really don’t mean for that to sound snarky, just trying to make my point. To define a path for the other minis to move through, even hypothetically, is to introduce a new rule that does not currently exist!
It’s clear that movement is designed to be something of an abstraction when you start thinking about the distances the non-leader minis can actually end up from their original starting position, even in open ground. It is technically possible for a unit with range 2 movement to have minis that end the turn more than 7” further away than a range 2 movement would take them by themselves (7” being the combined distance of two cohesion placements, if they started and ended on opposite sides of the unit leader at maximum range).
All miniature games are full of abstractions, which is why you always have to look at RAW. In this case RAW seems clear that non leader minis don’t actually move.