Moving along and in difficult terrain

By Daggi194, in Rules

Movement into or along Area Terrain:
If I move my Unit's Leader along side or close to Terrain which is specified as difficult - Is it legal after his normal movement to place the remaining Miniatures of the Unit into the Area Terrain?
Of Course in Cohesion of the Units Leader - Or if I want to go into difficult Terrain with any of the Unit's Miniatures do I have to reduce the Leader's Speed by one before moving - But how do I know if any Miniatures will make it into the Terrain Piece before resolving the Move (see Example A - a Range 1 Move may not bring the Unit close enough to the Terrain to even enter it)
Attached I have a few more examples for you (Movements are always towards the Terrain Piece) - I would be really happy if you could clear up which ones are legal and which ones are illegal
For my understanding of the Rules the only legal Movements are B and D
Difficult Terrain:
A unit that begins a move, moves through, or ends a move
with any of its minis in difcult terrain has its maximum speed
reduced by 1, to a minimum of 1.
Cohession:
When placing a mini in cohesion with its unit leader, that
mini must be placed such that the distance between the mini
and its unit leader could be made as a legal speed-1 move
from the fnal position of the unit leader

A.png

B.png

C.png

D.png

E.png

Edited by Daggi194

You are correct. B and D are the only legal moves. But you can use the movement tools freely during that units activation without committing to a move. So you can easily figure out how far you can go.

I believe all are legal moves.

15 minutes ago, MrFiggy said:

I believe all are legal moves.

You would think so because most things involve the unit leader only BUT movement with difficult terrain is different.

"While performing a standard move, a unit that begins its move with any of its minis in difficult terrain has its maximum speed reduced by 1 , to a minimum of 1."

"While performing a standard move, a unit that would move through or enter difficult terrain with any of its minis has its maximum speed reduced by 1 , to a minimum of 1."

A, C, and E are all impossible because the initial movement by the unit leader would be reduced to range 1.

Moving with difficult terrain is the only time the non-unit leader is mentioned.

So B and D are legal, rest are not. If ANY model in the unit goes through terrain then the unit is slowed down.

A is pretty much the only time this is actually a problem though since they were just shy of getting cover otherwise.

How would you determine if a non-leader miniature moved through terrain. Since the movement tool is only used on the unit leader, there is no defined path for the other miniatures in the unit. Or is this a matter of both players being mature adults and merely coming to a consensus.

57 minutes ago, joeshmoe554 said:

How would you determine if a non-leader miniature moved through terrain. Since the movement tool is only used on the unit leader, there is no defined path for the other miniatures in the unit. Or is this a matter of both players being mature adults and merely coming to a consensus.

If they start in it, they must obviously move through it.

Move through is a viable wording proxy for “starts in”

1 hour ago, joeshmoe554 said:

How would you determine if a non-leader miniature moved through terrain. Since the movement tool is only used on the unit leader, there is no defined path for the other miniatures in the unit. Or is this a matter of both players being mature adults and merely coming to a consensus.

When you check cohesion your minis need to be able to get to their position with a range 1 move. If that ruler goes through difficult terrain then they went through it.

52 minutes ago, SwdPwnzDggr said:

When you check cohesion your minis need to be able to get to their position with a range 1 move. If that ruler goes through difficult terrain then they went through it.

That's inaccurate.

They need to be placed within movement-1 of the final position of the squad leader. That is all. There is no "movement path" or range limitation on a cohesion placement. The only time a non-leader miniature would slow the unit down is if it began the movement in difficult terrain.

Edited by Tvayumat
12 minutes ago, Tvayumat said:

That's inaccurate.

They need to be placed within movement-1 of the final position of the squad leader. That is all. There is no "movement path" or range limitation on a cohesion placement. The only time a non-leader miniature would slow the unit down is if it began the movement in difficult terrain.

You are incorrect. Check cohesion and advanced cohesion rules.

"•When placing a mini in cohesion with its unit leader, that mini must be placed such that the distance between the mini and its unit leader could be made as a legal speed-1 move from the final position of the unit leader. "

If the only speed-1 move a mini could take to get to its position takes it through difficult terrain it then falls under the lines of the difficult terrain rules and reduce the units speed by 1 or could not be placed there for cohesion.

"While performing a standard move, a unit that would move through or enter difficult terrain with any of its minis has its maximum speed reduced by 1 , to a minimum of 1."

2 hours ago, joeshmoe554 said:

How would you determine if a non-leader miniature moved through terrain. Since the movement tool is only used on the unit leader, there is no defined path for the other miniatures in the unit. Or is this a matter of both players being mature adults and merely coming to a consensus.

It may be reasonable to assume that the "move through" portion only refers to the movement of the leader, since no other minis have a defined path that they follow.

5 minutes ago, nashjaee said:

It may be reasonable to assume that the "move through" portion only refers to the movement of the leader, since no other minis have a defined path that they follow.

The only "movement" a non unit leader is considered making is during cohesion. If the only way they can get to where they are placed during cohesion placement makes the speed-1 ruler go through difficult terrain then they have gone through it.

Which is why example E is not a legal move.

32 minutes ago, SwdPwnzDggr said:

You are incorrect. Check cohesion and advanced cohesion rules.

"•When placing a mini in cohesion with its unit leader, that mini must be placed such that the distance between the mini and its unit leader could be made as a legal speed-1 move from the final position of the unit leader. "

If the only speed-1 move a mini could take to get to its position takes it through difficult terrain it then falls under the lines of the difficult terrain rules and reduce the units speed by 1 or could not be placed there for cohesion.

"While performing a standard move, a unit that would move through or enter difficult terrain with any of its minis has its maximum speed reduced by 1 , to a minimum of 1."

Since when does "could be made as" mean the same thing as "is"?

11 minutes ago, SwdPwnzDggr said:

The only "movement" a non unit leader is considered making is during cohesion. If the only way they can get to where they are placed during cohesion placement makes the speed-1 ruler go through difficult terrain then they have gone through it.

Which is why example E is not a legal move.

Yeah, I follow what you're saying, but It's not clear that the cohesion placement is considered a "move" per se. I don't see anything that supports that.

1 minute ago, nashjaee said:

Yeah, I follow what you're saying, but It's not clear that the cohesion placement is considered a "move" per se. I don't see anything that supports that.

Cohesion's advanced rules cover that by staying that they have to be able to make a legal speed-1 move from their unit leader. Since they cannot move through difficult terrain without downgrading their unit leader's move then their theoretical speed-1 move through difficult terrain is no longer legal. Even if it isn't an actual move.

2 minutes ago, SwdPwnzDggr said:

Cohesion's advanced rules cover that by staying that they have to be able to make a legal speed-1 move from their unit leader. Since they cannot move through difficult terrain without downgrading their unit leader's move then their theoretical speed-1 move through difficult terrain is no longer legal. Even if it isn't an actual move.

That's not what the rule says. You're confusing "could be made as" with "is".

Moving through a barricade would be difficult, and thus would reduce speed to a minimum of one. The speed is already one, so it COULD BE MADE AS a legal speed one move, but it ISN'T a speed one move.

There is no move taking place.

10 minutes ago, Tvayumat said:

Since when does "could be made as" mean the same thing as "is"?

Because they have to be be able to do it for it to be legal. Just because they don't actually move doesn't mean that it doesn't have to follow the move and cohesion rules. Please go read advanced cohesion.

Just now, Tvayumat said:

That's not what the rule says. You're confusing "could be made as" with "is".

Moving through a barricade would be difficult, and thus would reduce speed to a minimum of one. The speed is already one, so it COULD BE MADE AS a legal speed one move, but it ISN'T a speed one move.

There is no move taking place.

It would not be legal because it would be going through difficult terrain and the unit leader would have to have downgraded it's movement.

4 minutes ago, SwdPwnzDggr said:

Cohesion's advanced rules cover that by staying that they have to be able to make a legal speed-1 move from their unit leader. Since they cannot move through difficult terrain without downgrading their unit leader's move then their theoretical speed-1 move through difficult terrain is no longer legal. Even if it isn't an actual move.

Ok, so difficult terrain reduces your speed if you actually move through it. Placement for cohesion must be done such that a speed-1 move could be done. So, did that mini actually move through the difficult terrain? My literal reading says no. But if you think that is the designers' intent, may be worth an email.

You are objectively incorrect. I leave the rules to speak for themselves, and encourage you to do the re-reading you suggest to others.

6 minutes ago, Tvayumat said:

You are objectively incorrect. I leave the rules to speak for themselves, and encourage you to do the re-reading you suggest to others.

If I were incorrect, as you claim, this line would not exist in the RRG with the word through in the sentence. Non unit leader's only "move" during cohesion.

" move through or enter difficult terrain with any of its minis "

You're ignoring this over and over just to claim you are correct, so I have no doubt this will fail again to convince you so I'm done replying to you specially on this topic.

11 minutes ago, SwdPwnzDggr said:

If I were incorrect, as you claim, this line would not exist in the RRG with the word through in the sentence. Non unit leader's only "move" during cohesion.

" move through or enter difficult terrain with any of its minis "

You're ignoring this over and over just to claim you are correct, so I have no doubt this will fail again to convince you so I'm done replying to you specially on this topic.

It's talking about starting or ending the move action in difficult terrain, dude.

You know... The thing you do to get cover?

44 minutes ago, Tvayumat said:

It's talking about starting or ending the move action in difficult terrain, dude.

You know... The thing you do to get cover?

His point is that it’s retroactive.

Due to them ending in difficult terrain, they are tripping that clause, which means that the entire move becomes illegal, since it would have had to be a speed 1 move, which wouldn’t have given them the distance to get there in the first place.

I’m not sure I’m totally on board, but I can see it being read that way.

1 hour ago, SwdPwnzDggr said:

If I were incorrect, as you claim, this line would not exist in the RRG with the word through in the sentence. Non unit leader's only "move" during cohesion.

" move through or enter difficult terrain with any of its minis "

You're ignoring this over and over just to claim you are correct, so I have no doubt this will fail again to convince you so I'm done replying to you specially on this topic.

To be fair, I don’t think anyone is ignoring this. Our disagreement is with regards to what constitutes a “move through”. To me, it isn’t clear that the cohesion placement counts as a “move through”. Primarily due to the difference between actually doing something and being able to do that thing.

It seems pretty clear cut to me. If any minis in a unit end up in difficult terrain, which obviously includes placing them in cohesion with the leader, the whole move has a reduced max speed.