I've heard a couple different lengths for how long a given match should be at a tournament. They seem pretty consistently around 2 hour. This gives players about an hour a piece for their part of the game and an average of 10 minutes per round. This works well when players act decisively and can be frustrating when your opponent does not.
I come from a background of competitive X-Wing, where "slow play" can be abused and lead to final results that have nothing to do with the skill of the two players at the table.
My proposed solution for these issues of game time is using a turn clock similar to those used in competitive chess.
The rules for how to implement this would need to be modified from chess a bit, but could encourage a more positive play experience.
How do you think this would affect competitive play? Do you think this would be a good addition to the rules for competition, and what are some of the rules you would write to make this work?