Normandy is here, I am sitting among all the components, trying to sort everything out....
My first impression is very good, the mapboards are beautiful and the campaign rules look quite interesting. Only three things so far I do not like so much:
In my opinion, the Jagdpanzer IV has too much firepower. It used the same cannon as the late versions of the Panzer IV, so it should have the same firepower.
In my opinion, the StuG III G is too heavily armored. In ASL it has the same armor rating as a Panzer IV, so it should have the same armor rating. However, since the StuG III G has no turret, maybe the higher armor rating is supposed to represent the (much) lower silhouette and fewer moving (read vulnerable) parts...
There are two cards, one giving bunkers and one giving infantry "heavy gun support" with a firepower of 8 versus infantry and 4 versus vehicles. The description talks of heavy machine guns. In WW2, there were no machine guns capable of knocking out a Sherman or Panzer IV with one shot, even with a very lucky one... now there are... I wish they had called this "a combination of a light anti-tank gun and two heavy machine guns"...
But the rest is just nice ToI goodness... interesting new decks (I already love the weather deck), leader Cards (now you can have Patton or Rommel affect the game, Monty is in there, too) and many new scenarios...
Anyway, that is all for today, now I'm packing my gear and heading for the landing craft. See you on the beach!
Klaus