Okay, I tried the XCOM game with someone yesterday, and we agreed fr another game today, here's the breakdown of the situation. I know it will sound crazy, but nothing short of an official answer will solve this problem; so bear with me.
We decide on an invasion plan, start the game on easy, split the roles with me as the Central Officer and the Head Scientist and him as the Commander and Squad Leader.
Turn goes, we deploy our pawns and tokens, taking careful track of our remaining credits. And here comes the problem part.
Near the end of the first turn turn, with 2 credits remaining, I deploy a satellite to deal with UFOs in orbit, and assign a scientist to a research project. He asks me to take away the scientist so either I deploy 1 more satellite (which I could do through the Operation center asset IIRC), or remove the scientist (which I could do with the Operation Center). So, we've got weak enemies, kickass techs being on the line (3 scientists on Xenobiology, 2 Elerium, and one on Alloy Cannon, turn one), and I explain my reasoning to have deployed 6 scientists during turn one (We would have a huge tech lead and we'll be getting money and tech like there's no tomorrow with Elerium and Xenbiology). At the time we were at the "End Timed phase" phase on the app. He tells me he refuses to continue playing until I remove the scientist, citing that he "controls the budget" and as the commander has the right to refuse me making a legal play, and says he will not continue the game until I remove one scientist.
Rules-wise, was putting 6 scientists on turn 1 on 3 different research projects when the app asked me to do so a valid play, or was he right in saying that the Commander role has final veto power on every decision done during the timed phase?
I'm not asking whether my priorities were optimal, I'm asking if I made a valid play, so please no debate over whether rushing early tech when you have 5 great techs on turn one (Xenobiolgy, Elerium, Alloy Cannon, Hyperwave Communications and Satellite Tracking plus another 1 point tech) is optimal play, just asking if it's legal play, or if the commander can veto any decision during the timed phase.
Also, nothing short of an official answer will close the debate.
Thank you for your attention.
Also, yes, I do have a pretty photographic memory, that's how I remember so much about the game.