Answered Questions - Email Compilation

By Undeadguy, in Rules

Got another one today. No Force Pushing off a building or ledge.

Quote

Q: A question has come up regarding Force Push. What exactly constitutes a "speed-1 move"? Can I perform any subset of move (i.e., climb or clamber) that is available to the chosen unit, or does it have to be a "standard move" using the movement template?

A: No, you cannot perform any subsets of moves. A speed-1 move is a standard move using the 1 speed template. Climb or clamber cannot performed with Force push.

forcePush_email.jpg

Edited by nashjaee
Added screenshot

From the FB group:

30727630_10214597954799038_4753943450563041536_n.jpg?_nc_cat=0&oh=b1764491549d67491d496770123b6b99&oe=5B27B1AC Image may contain: text

Edited by Caldias
On 4/14/2018 at 5:01 AM, Ghost Dancer said:

I've compiled (and condensed) most of the above clarifications for easy reference.

Attacks

  • A unit with Arsenal may perform a melee attack against one unit and ranged attack(s) against different unit(s).
  • Firing arcs: wounds can only be dealt to minis in the attacker’s firing arc.

@Ghost Dancer Alex is replying "Yes" to you can attack the unit that only has one miniature within the firing Arc. Not that only one miniature can receive wounds. It's similar to if say Vader or Luke were attacking a unit via Melee, they only have to attack the closest member of the unit to attack the whole unit. Also, the unit doesn't have to have Arsenal to perform a melee and a ranged attack at the same time. For Instance, you can create different attack pools for different targets. That rule still applies here. He's just stating that you have to attack by Melee if you are in base contact with that miniature. If you aren't engaged you can also perform ranged attacks on another target while in contact with a different target.

So, let's say I have a 6 man unit of stormtroopers with Impact Grenades and a DLT-19 trooper in base contact with an AT-RT and there is another AT-RT within Range 1. I can have 3 of them melee the one in base contact and have the other 3 attack the one at range with the DLT-19 and 2 grenades. It's just that you have to have all of the same weapons in the same attack pool ( you can't have the same troopers using 2 different weapons because they don't have Arsenal)

@sonofabyro thanks, I thought I had updated that so glad you flagged it up. I initially thought he was saying yes to both parts of the question.

Nice thanks everyone for compiling and clearing some of the questions up. Hopefully the forum mods can make this a sticky thread and put it on the top of the rules section

Two questions answered

1 - If you shoot a unit of speeder bikes with the tow cable, what happens? Answer - Pivot the leader(regardless of which model was hit), then pivot the rest to match.

2 - Does a unit that is currently activating lose its second action if it is shot by another unit that was on standby? No 5ade75702aa1c_legionresponse.thumb.jpg.fd3076d62499b9aef9d43f19a05034bf.jpg

17 hours ago, Thoras said:

Two questions answered

1 - If you shoot a unit of speeder bikes with the tow cable, what happens? Answer - Pivot the leader(regardless of which model was hit), then pivot the rest to match.

2 - Does a unit that is currently activating lose its second action if it is shot by another unit that was on standby? No 5ade75702aa1c_legionresponse.thumb.jpg.fd3076d62499b9aef9d43f19a05034bf.jpg

Excellent, I was going to ask these questions myself but I'm glad we have this now.

Wedge and Full Pivot reply.

Untitled.png

Terrific resource! Would it be possible to add a description of each email to the original post to give us something to search on?

Got an answer regarding some of the finer details of melee. Minis must be moved into base contact if they defeat all minis in contact with them without actually defeating the whole unit:

Quote

Q: When is a "melee" officially over? Immediately when the 2 units no longer have minis in base contact? Or at the end of the attack action? As an example: Luke is in base contact with a non-leader speeder bike mini. He performs an attack action and deals 3 wounds. Is the melee still in effect, causing Luke to move into base contact with the other speeder mini (since Luke has a melee weapon)? 2nd example: Luke is in base contact with 4 out of 6 Stormtroopers. He defeats the 4 he is in contact with. Is he still technically in a melee with the other 2?

A: A melee between two units lasts until all the miniatures in one of the units are defeated, or one of the minis moves away. In your first example, after Luke defeats the non-leader Speeder Bike, he must be moved into base contact with the leader speeder. In your second example, Luke is indeed still in melee with the two remaining stormtroopers and must be moved into base contact with at least one of them.

melee_email_answer.jpg

Edited by nashjaee
Added screenshot

Impact vs non-armor clarified.

email.thumb.png.f88e7fd508cc9ef0f5aae0e9ec312b66.png

23 minutes ago, SwdPwnzDggr said:

Impact vs non-armor clarified.

email.thumb.png.f88e7fd508cc9ef0f5aae0e9ec312b66.png

@SwdPwnzDggr Thanks! Nice to see him acknowledge that reminder text is just that, and also state that the rule in the RRG is incorrect. Kinda clarifies two issues really.

In a way, I think this one sort of answers a few pending questions we had in other topics somewhere.

Quote

Q: When a speeder bike unit is performing its compulsory move, can the non-leader mini be placed in such a way that it causes a displacement even if the leader was not able to?

A: No, the non-leader mini cannot displace other miniatures because it is being placed in cohesion, not moving.

YPp0xmU.jpg

5 hours ago, FranquesEnbiens said:

I had wondered about that. Interesting ruling. Not sure of the ramifications of that at the moment, gonna take some reflection.

On 5/23/2018 at 4:57 PM, NeonWolf said:

I had wondered about that. Interesting ruling. Not sure of the ramifications of that at the moment, gonna take some reflection.

Not saying it's the best way, but the benefit seems to be "just play the game" instead of getting bogged down in specific windows where you can even touch a certain tool. Makes sense in games like X wing where it drastically affects the main skill mechanic (flying), but here the rule just seems to serve to prevent time wasting. Your unit's activation, you're free to use any tools you need to make the decision.

Edited by Big Easy
8 hours ago, Big Easy said:

Not saying it's the best way, but the benefit seems to be "just play the game" instead of getting bogged down in specific windows where you can even touch a certain tool. Makes sense in games like X wing where it drastically affects the main skill mechanic (flying), but here the rule just seems to serve to prevent time wasting. Your unit's activation, you're free to use any tools you need to make the decision.

The converse is that when a unit is not activating, you CANNOT use the movement tool, however you are free to use the range ruler as much as you like.

Was listening to Legion Outriders podcast ep 8 ( http://legionoutriders.libsyn.com/episode-8-what-the-faq ), and they mentioned that Alex Davy had responded by email saying compulsory move does not trigger standby, however I don't see that email in this thread. Does anybody have a link to it?

Huh, why wouldn't it?

Facepalm.

1 hour ago, CaptainRocket said:

Was listening to Legion Outriders podcast ep 8 ( http://legionoutriders.libsyn.com/episode-8-what-the-faq ), and they mentioned that Alex Davy had responded by email saying compulsory move does not trigger standby, however I don't see that email in this thread. Does anybody have a link to it?

I remember listening to that. I don't think they referred to an email actually. They did say "it was ruled", but I think they were talking about community discussion, or something like that. I haven't heard anything about an email regarding this question.

They misunderstood/misread the standby rule and thought it only triggered on an "action" only. It in fact triggers on moves, attacks, and actions; so a compulsory move should absolutely trigger it.

27 minutes ago, nashjaee said:

I remember listening to that. I don't think they referred to an email actually.

I just listened to it, and they explicitly reference a "FAQ", a "clarification" and a "ruling" in regards to this topic. This was shortly after finishing discussing how great it was that we have a number of emails from Alex d a discussion of his response about Battle Meditation. Then they complain about this "ruling", so I don't think they were rationalizing what they wanted. ?‍♀️

I also tried searching Facebook (a horrifying and frustrating experience) and found other references to the existence of such an email, but nothing like this thread that includes screenshots or quoted text of the actual email.

Would love to know definitively 'cause it sure doesn't make sense, but it also makes the repulsor vehicles even harder to use than they already are...

Can force push trigger standby?

Official FAQ thread just posted. no reason to go on here

13 minutes ago, CaptainRocket said:

I just listened to it, and they explicitly reference a "FAQ", a "clarification" and a "ruling" in regards to this topic.

Yeah, I mean they could just be rather loose with their vocabulary there...

What they discuss immediately after that (when they start talking about "actions" and such) leads me to believe that they are referring to community discussion and not an actual email from a dev because their premise is entirely flawed.

12 minutes ago, TallGiraffe said:

Can force push trigger standby?

By my reading, yes I think so.

edit: @toffolone , awesome!!

Edited by nashjaee