can you knock off the Heavy weapon trooper with Force Choke ?
Force Choke
That is entirely the point of Force Choke.
Edited by Drasnighta6 minutes ago, Drasnighta said:That is entirely the point of Force Choke.
Heavy Weapons Troopers have aspirations, trying to prove something.
Sometimes you have to be careful not to choke on your aspirations.
Edited by SeijiTataki1 minute ago, SeijiTataki said:Heavy Weapons Troopers have aspirations, trying to prove something.
Sometimes you have to be careful not to choke on your aspirations.
I just find their lack of faith disturbing.
1 minute ago, Drasnighta said:I just find their lack of faith disturbing.
They probably had a bad feeling about that.
2 hours ago, SeijiTataki said:They probably had a bad feeling about that.
But why would they? This is where the fun begins.
Edited by CrawfskeezenHokey religions and ancient weapons are no match for a good blaster at your side
11 minutes ago, Darth evil said:Hokey religions and ancient weapons are no match for a good blaster at your side
2 hours ago, Crawfskeezen said:But why would they? This is where the fun begins.
Not if there's sand. They don't like sand. It's coarse and rough and irritating and it gets everywhere.
Is Force Choke however counted as an attack since it causes a wound? Or is it just a force ability free action and therefore can be used alongside a saber throw or any other attack action in the same activation?
5 minutes ago, BuildMonkey said:Is Force Choke however counted as an attack since it causes a wound? Or is it just a force ability free action and therefore can be used alongside a saber throw or any other attack action in the same activation?
It’s a free action that does not count as an attack action as you don’t roll any dice. It would state on the card if it were to be treated as an attack action.
51 minutes ago, Patteous said:It’s a free action that does not count as an attack action as you don’t roll any dice. It would state on the card if it were to be treated as an attack action.
I was torn because it does cause a wound, which feels like it aligns with an attack. I do hope they start adding in bold text to assist in the future xpack cards etc.
1 hour ago, BuildMonkey said:I was torn because it does cause a wound, which feels like it aligns with an attack. I do hope they start adding in bold text to assist in the future xpack cards etc.
The wound is the effect of the free action. If it was an attack you would form an attack pool. Deflect causes wounds but not not count as an attack, though that happens during your units defense.
2 hours ago, BuildMonkey said:I was torn because it does cause a wound, which feels like it aligns with an attack. I do hope they start adding in bold text to assist in the future xpack cards etc.
Think of it this way; you are allowed to make as many attacks as you are able as a result of game effects. You are only stipulated on being able to make one "attack action", whether that action is free or not. So whether that one attack action is through the actual "Attack Action" you can take, or through a card effect that specifies "Attack Action", you can only ever do one - if the ability deals damage (or even if it were to cause you to generate a dice pool), if it doesn't say "Attack Action" (either melee or ranged attack action, or anything else that might ever show up), you can still combine it with an attack action from some source.
I have not tried force choke yet, do you guys feel its worth it or have the spare action for it? To me it seems force push is more usefull? Drag a unit into melee with Vader, protecting him from incomming, fire while killing the troops.
Edited by Dwing48 minutes ago, Dwing said:I have not tried force chokeret yet, do you guys feel its worth it or have the spare action for it? To me it seems force push is more usefull? Drag a unit into melee with Vader, protecting him from incomming, fire while killing the troops.
It’s actually a free action, so yes definitely worth it! In the games I’ve played, Vader has used Force Choke to great effect. Use it to finish off that last pesky trooper who made his armor roll, or take out the unit leader to force them to drop their objective token, or remove the heavy weapon, etc.
Vader is a great area-control piece. Force Choke emphasizes that, I feel.
I think most of us agree, that Force Reflexes and Saber Throw are pretty much must haves for Vader. This leaves 1 open slot for several different good cards.
Force Push is great for area control. You can either pull one unit into close combat or push one unit out of a mission control point/area.
Force Choke is great for either killing a heavy weapon trooper to incredibly decrease that units damage output or killing a unit leader for mission purposes.
But actually you can take an other card, and I have a good feeling about future cards coming ...
The big question about Force Choke is "does it require line of sight?" I've heard Yes and I've heard no, because it's not an attack.
Do What The Card Says.
(Quick pre measure...)
Pick.
Choke.
Win.
?
Edited by DrasnightaAnd don't do what it doesn't say! (Those 2 statements together are probably the best general advice one can give on how to read the rules.)
No, you don't need line of sight.
Lol, I like these guidelines and will be using them with my local group.
1. Do what the card says
2. Don't do what the card doesn't say
3. Win