So I believe I understand the rules as written, just wanted to get the community's take on it because if I understand it correctly it takes a small leap in logic for the sake of game simplicity.
Scenario : Squad A of 6 troopers is attacking Squad B of 4 troopers. all 6 troopers from Squad A have LOS to a single trooper from Squad B, however 1 of those Squad A troopers also has LOS to the remaining 3 troopers from Squad B.
The rules as I understand them:
- 6 troopers from Squad A have LOS to "A mini" in Squad B, so they each contribute a die (weapon) to the attack pool. Assume Squad A rolls 6 hits.
-Squad B cancels 2 hits because over 50% of the squad is behind this blocking cover that is ruled as heavy cover, 4 hits remain.
- Squad B blanks out on defensive dice, suffer 4 wounds.
- No other abilities, tokens or effects are added to this scenario.
-Squad B suffers 4 wounds, and at 1 health each, all minis are killed and Squad B is destroyed.
It's this last point specifically that I'm looking for clarification on, as logically speaking, assuming the 1 trooper with LOS to everyone is one of the hits, the other three troopers have only the same target to shoot at, so Squad B should only suffer 2 wounds maximum from this scenario. I get why it makes sense from a streamlining standpoint to make this a thing, just trying to make sure I don't "over-logic" the scenario, as many other rules in the game do follow a IRL common sense approach. Sorry if this has already been cleared up in a previous thread. Thanks!