I'm considering, after reading through this thread (http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=149&efcid=3&efidt=298250) and wondering myself how to address everyone using Universal Translators in the game, the following house rules for languages.
PCs (and NPCs if you so choose) can speak a number of languages based on their INT:
- 1-2: speak 1 language
- 3-4: speak 2 languages
- 5-6: speak 3 languages (note, current rules cap for PC stat is 6)
- 7-8: speak 4 languages
- 9-10: speak 5 languages
In addition, the following skills/specialties allow for literacy and expanded language understanding:![]()
- Educated: Literate in any language the PC knows based on their INT
- Linguist (Educated specialization): Make a Skill check to converse in any unknown language (boons/banes chart to follow)
- Specific specializiation: 1 point to speak specific language, +1 point to gain literacy in it
An optional optional rule is a player who wants to be literate in their 'native language' can spend two of their INT language slots to buy speaking and reading/writing in that language.
For example, a PC with an INT 3 wants to be able to speak and read/write Reikspiel without buying Educated. Instead of taking a second spoken language, the PC could use that second language slot and 'buy' literacy with Reikspiel.
Note, after character creation the PCs will have to find appropriate tutors to teach them additional languages as they raise their INT. Based on the above table any character can teach a spoken language they know, but they would need either the Educated skill or at least INT 3 to teach the written skill.
Your comments and thoughts welcome.