Impact clarification

By Zrob314, in Rules

I can't find the sources but I need help on impact.

Scenarios:

Stormtrooper squad. Has DLT-19 and extra trooper. On how many dice may I use impact (assuming the die rolled a hit)?

1 (red only) or 1(any) or 6(1 for each white die and one for the reds)?

Stormtrooper squad. Has HH-12 and extra trooper. On how many dice may I use impact? Please assume range 2-3.

3(black only) or 3(any) or 8(1 for each of the white dice and 3 possible for the black)

Stormtroopers, extra trooper and impact grenades

Am I changing my white dice to black at range 1 or am I rolling black and white at range 1?

How many dice do I get to use impact on? 1 per trooper or 1 total?

DLT-19:

1(any)

HH-12:

3(any)

Impact Grenades:

each trooper can use a grenade so 6x black and 6x impact

As for every different weapon in the unit' attack pool, can I choose to shoot with rifles for 3 miniatures, then choose another target in range with 3 granades?

10 minutes ago, airshow said:

As for every different weapon in the unit' attack pool, can I choose to shoot with rifles for 3 miniatures, then choose another target in range with 3 granades?

Yes, you can

On 4/10/2018 at 9:35 AM, NeonWolf said:

Yes, you can

Only if said unit has arsenal keyword. Otherwise, you can split fire by this scenario: 6 total troopers with grenades, 2 sets of enemy vehicles/troopers at range one. You can then instead of rolling 6 dice on one set of enemy units you can then only split it out to any total of 6 dice of the same attack to any units that fall into the perimeters of the attack you are using. You can not use half your troopers to throw grenades and the other to shoot the same or different target. Grenades are an attack and the whole unit must use that attack. Hopefully, that clarified it a bit more.

2 hours ago, choassassin said:

Only if said unit has arsenal keyword. Otherwise, you can split fire by this scenario: 6 total troopers with grenades, 2 sets of enemy vehicles/troopers at range one. You can then instead of rolling 6 dice on one set of enemy units you can then only split it out to any total of 6 dice of the same attack to any units that fall into the perimeters of the attack you are using. You can not use half your troopers to throw grenades and the other to shoot the same or different target. Grenades are an attack and the whole unit must use that attack. Hopefully, that clarified it a bit more.

This sounds like you may have something confused. Grenades are not a specific attack, they are a weapon added to the unit.

Arsenal allows mini’s to use more than one weapon.

Its perfectly legal for a unit without arsenal to have half of its mini’s shoot one unit with blasters and half of its mini’s “shoot” another unit with grenades.

What arsenal would allow you to do is have the while unit shoot one unit with blasters and then the whole unit also “shoot” another unit with grenades.

8 hours ago, Thoras said:

This sounds like you may have something confused. Grenades are not a specific attack, they are a weapon added to the unit.

Arsenal allows mini’s to use more than one weapon.

Its perfectly legal for a unit without arsenal to have half of its mini’s shoot one unit with blasters and half of its mini’s “shoot” another unit with grenades.

What arsenal would allow you to do is have the while unit shoot one unit with blasters and then the whole unit also “shoot” another unit with grenades.

This doesn't make any sense. As to what I had put up the first time, even if grenades are a different weapon, during the "attacking" phase you have to select the weapon against the enemy. With your wording, arsenal allows mini's to use more than one weapon. All the troopers currently, do not have arsenal. So by that logic you can only attack with either melee/blaster/grenade, not in addition to or a combo of the 3 choices. You can split fire between the weapon you have selected but not split weapons unless the card can do so.

16 minutes ago, choassassin said:

This doesn't make any sense. As to what I had put up the first time, even if grenades are a different weapon, during the "attacking" phase you have to select the weapon against the enemy. With your wording, arsenal allows mini's to use more than one weapon. All the troopers currently, do not have arsenal. So by that logic you can only attack with either melee/blaster/grenade, not in addition to or a combo of the 3 choices. You can split fire between the weapon you have selected but not split weapons unless the card can do so.

It might be helpful to take another look at the sequence of an Attack on page 14 more closely. When gathering your attack pools, each mini gets to choose one weapon that is available to it. The chosen weapon does not have to be the same across the unit. If you have Arsenal X, each mini gets to choose X number of weapons and allocate them as you like (across everything released an spoiled, there are no multi-mini units with Arsenal, so this is purely hypothetical). If you have a grenade equipped to a unit, each mini has access to that grenade as a weapon choice.

Also, each mini that selects the same weapon must target the same defender. A single weapon cannot be split between defenders. (i.e., if all 6 stormtroopers select their E-11, they must shoot at 1 defender).

Edited by nashjaee
6 hours ago, choassassin said:

With your wording, allows mini's to use more than one weapon.

No it doesn't. If you have 5 troopers and you say that 3 are using their rifles and 2 are using their grenades, there's no mini that's using more than one weapon.

6 hours ago, choassassin said:

You can split fire between the weapon you have selected but not split weapons unless the card can do so. 

That is the opposite of correct. According to the RRG, all minis using the same weapon must fire in the same pool - you cannot "split fire between the weapon you have selected." You may, however, form another attack pool with another weapon and another target with minis that didn't already attack.