After so many discussions about stacking, not stacking, unit keyword and weapon keyword I would like to give my impression about the rules. If anyone disagree with this, please give at least a good explanation, and not just a “I don’t agree”.
This is more or less a list to see what keywords are really in question. And what do not need any ruling, because they dont matter.
At first some basics:
Unit keyword
count for the whole unit.
A unit with this keyword can add the effect once. No matter how many minis are using the effect/trigger/attack…
For example Speeder 3 on the Speeder Bikes. The Unit has two minis, but you are using the speeder keyword only once at the start of the activation.
Even if there is a weapon keyword, there are even keywords for weapons/attacks flagged as unit keyword. The wording (unit and weapon) is only important for the source of the keyword, not how to handle it.
Weapon keyword
count for each weapon.
A unit that use a weapon with this keyword can add the effect for each weapon fired with the keyword.
For example, the Speeder Bikes again. Their AX-20 Blaster Cannon has impact 1. So each mini who is firing this weapon add the impact 1 to the attack.
Another example would be a Stormtrooper unit (4 minis) with Impact Grenade and DLT-19 mini. If they are attacking with the grenade and the heavy with the DLT-19, the attack would roll 4 black and 2 red dice and have impact 5 (DLT-19 adding 1 and each grenade adding 1 as well).
Stacking (or "is cumulative") means that the same effect (same keyword name) from different sources will each add its part. If it is adding up or each resolved on its own is not clear so far, but beside a few cards it does not really matter how they stack (if they stack).
For example, precise. Just because this one is already possible.
Stormtroopers have precise 1 (unit keyword). And they can equip a scope that give the unit precise 1.
IF precise does stack
, you have ether precise 2 or two times precise 1. This will result in the same effect. If you spend an aim token, you can reroll two additional dice.
IF it does not stack
, it would not matter how often the unit has precise. Only the highest count and can be used. In this case the Stormtropper unit with scope has only precise 1.
What speaks against a “not stacking”? The fact that the upgrade comes with the stormtroopers. Adding a card to a unit that has no effect is not really common (not even for FFG).
What speak against "stacking"? I see nothing that speaks against it.
After everyone agree to this (I hope so, because so far it was RAW), we can come to the problem part. When and what could or would stack and where are the problems.