The Nubian design collective's whole vehicle crafting handbook

By EliasWindrider, in Star Wars: Age of Rebellion RPG

52 minutes ago, EliasWindrider said:

On each of the 3 core component crafting tables I'm going to add a 1 triumph crafting upgrade

Mass Producible: The character devises a manufacturing process that allows the exact reproduction of this core component (including crafting upgrades and defects but not modifications) with simple success at base difficulty (difficulty reduction from Schematic applies to reproduction of the core component and modifications to it by anyone with the schematics and manufacturing process which are transferable). No additional crafting upgrades/defects can be applied to a mass producible core component during reproduction, neither can silhouette be altered. The character may still apply normal crafting rules to different core components with the same core component template.

on the the assembly table there is a 1 triumph crafting upgrade.

Mass Production : The character devises a manufacturing process that allows exact reproducion of the assembly (including crafting upgrades and defects but not modifications of attachments) of 3 specific Mass Producible core components (consisting of a frame, engine, and hull) with simple success at base difficulty (difficulty reduction from Assembly Plans applies). No additional crafting upgrades/defects can be applied during the reproduced assembly. The character may still attempt a different assembly of these Mass Reproducible core components using the normal crafting rules.

This suggests a corporation development process like repeated crafting attempts to drive difficulty to simple through schematics, then repeated crafting attempts against simple difficulty to get the advantage and triumph necessary for the crafting upgrades including Mass Producible for each core components. Once all core components are Mass Reproducible, repeated assembly attempts to drive the difficulty down to simple and then to get the crafting upgrades including Mass Production.

At that point you only need to succeed at simple difficulty for those 4 checks, but having excluded the modifications allows for other "manufacturing defects" which is realistic and is kind of necessary because modification of a core component takes place after it is crafted so there's no mods applied by the time the crafting check takes place, but the difficulty of those mods is reduced as per schematic.

This is an excellent addition to the rules!

Thank you!

I look forward to downloading the updated version!

Also expect corporations to want the "efficient construction" crafting upgrade on each of the 3 core component crafting attempts and want to max out the "under budget" upgrade and take multiple "ahead of schedule" on the assembly crafting table (the minimum needs to be revised to depend on with silhouette like how enc of dedicated cargo bays do, roughly cube of silhouette).

They will value those over other upgrades over all others so in determining costing from official prices assume the official price is the "half price" plus 50% (or 75% of the without cost reduction price) and the difference between the half price and 3 quarters price is corporate profit. PC crafted "reproductions" of RAW ships without these upgrades will therefore cost 1/3 more than official prices. At least that will be the assumption going into the big least squares problem to be solved at a later date.

Edited by EliasWindrider

I denote an ambiguously small sil 4 as 4- and an ambiguously large sil 3 as 3+.

Deceptive advertising allows a listing to switch from 4- to 3+ after assembly... this has to happen with the laat/c (because of modular pod docking clamp that needs to carry a sil 4 at-te)

It occurred to me that it might be easier to make a kst-100 as a 4- and deceptive advertising it down to 3+

This is the exploration of the difficulty

Transport frame ambiguously small, 1x officer quarters, 1x passenger quarters, extra hp (5 advantage)

Htt 20, 18 hp, 20 enc, 2 crew, 4 passengers

Ion turbine engine 1x fine tuned circuits, 2x enhanced output (6 advantage) modded for 1x shields and 2x sst

Hp 15, sst 24, speed 3.

Race ship hull layered plating, 2x cargo pods, extra hp (6 advantage)

htt 16, sst 20, speed 4, handling +1, 40 enc

2x reinforced frame: hp 11,

Dedicated cargo bay hp 9, 70 enc

Weapon -1 enc

Hyperdrive -1 hp

Navicomputer -1hp

Life support 3x modded -1 hp

sensors -1 hp

Customization 4hp

Assembly needs a triumph for deceptive advertising

But that's a much easier path (in terms of the amount of advantage needed) to reproduce the kst-100

On 10/31/2020 at 3:55 PM, EliasWindrider said:

What about ambiguously large silhouette at 1 triumph and no requirement for elegant design but now it does

ambiguously large silhouette: This frame is only slightly smaller than the next larger silhouette, and its characteristcs are somewhere in between the two size classes. Effect: double crew and passengers, add sil htt and sil hp.

(It's mutually exclusive with deceptive advertising) maybe deceptive advertising should be renamed to ambiguously small silhouette and be made generally available.

I'm thinking of the kst-100 for this (because it's a very large sil 3)

https://star-wars-rpg-ffg.fandom.com/wiki/KST-100_Kestrel_Light_Executive_Transport

Transport frame with elegant design, ambiguous silhouette, extra hard point; has 2 crew, 4 passengers, 16 hp, 18 htt, 20 enc ( 5 advantage, 1 triumph)

Ion turbine engine, 3x enhanced output, 1x fined tuned circuits, (8 advantage, or 6 advantage & triumph)

speed 4, 11 sst, def 1/-/-/0, 13 hp, 40 enc,

Modded for 3x increase sst by sil, 1x increase def by 1 in 1 arc

20 sst, def 1/-/-/1

Transport hull 2x cargo pods, 3x maneuver fins (8 advantage, or 6 advantage and a triumph): 1 armor, +1 handling

Modded to increase armor by 1, 2x increase consumables by VSL days (20 days)

Assembly: extra hardpoint (2 advantage) => 14 hp

2x reinforced frame => 10 hp, 24 htt

Life support modded 3x => 9 hp & +40 days consumables = 60 days consumables (2 months)

Dedicated: cargo bay -1hp (+30 enc => 70 enc)

Weapon -1 hp

Hyperdrive -1 hp

Navicomputer -1hp

Sensors -1 hp

Customization: 4hp

This only misses RAW stats by 1 point of htt (RAW is 25 htt)

For sake of comparison.

Edited by EliasWindrider

That is a lot less Advantage, and only a single Triumph needed.

Definitely more elegant than before!

4 minutes ago, salamar_dree said:

That is a lot less Advantage, and only a single Triumph needed.

Definitely more elegant than before!

Makes it easier to get mass producible and mass production.

Yep!

Looks good!

28 minutes ago, salamar_dree said:

That is a lot less Advantage, and only a single Triumph needed.

Definitely more elegant than before!

Fewer mods too so easier to craft less stuff to fail quality assurance tests but with the larger silhouette might make it more expensive to construct.

I can see that:

Sil 4 vs. 3 could be an additional 20,000 credits between Frame and Assembly. Still probably worth it.

So where are we on what needs to be done?

I need to reduce the hp cost of mpdc by 1

I need to remove mass production ready from assembly table and add mass production and deceptive advertising

I need to add mass producible to the 3 other tables

On the frame table I need to fix/add ambiguously large/small silhouette and change elegant design back to 3 advantage

I need to remove deceptive advertising from airspeeder, remove the comment about too the moon

I need to change high output repulsor coils to max out at 500 km instead of 200 km so that it'd be able to reach the international space station which is 4xx km

I need to fix the round crew up round passenger down on integral improvements

I need to set walker passengers to 1.

I need to move the frame table to the previous page, make it a 2 column width table on the top > half of the page and move content around (so other crafting tables are closer to their sections)

Is there anything else on my to do list?

@salamar_dree what's on your to do list? If nothing, what besides the lack of pricing are your highest priorities/most annoying deficiencies?

@Jareth Valar what are your current priorities for the nubian design collective?

@EliasWindrider

Just pricing for me, as pretty much Sil 1-5 are the most used/needed vehicles in most games.

I feel that the rules are basically "there" for 95% matches to 95% of the vehicles.

The passengers, etc. for larger vehicles isn't much of a priority to me personally, as PCs aren't likely to be building them.

Even in a PBP I'm in, building a shuttle has taken up the downtime of many sessions! 😊

52 minutes ago, salamar_dree said:

@EliasWindrider

Just pricing for me, as pretty much Sil 1-5 are the most used/needed vehicles in most games.

I feel that the rules are basically "there" for 95% matches to 95% of the vehicles.

The passengers, etc. for larger vehicles isn't much of a priority to me personally, as PCs aren't likely to be building them.

Even in a PBP I'm in, building a shuttle has taken up the downtime of many sessions! 😊

To set up the pricing least squares problem I need current (with the listed mods) rules detail builds (including number of advantage, and triumph, listed crafting upgrades, listed crafting defects, listed core component templates and number of mods, all attachments listed (and number of each when there are duplicates), total number of mods across all attachments attachment + core components, leftover hp, customization hp, silhouette before and after deceptive advertising, and official RAW price) for a whole mess of official vehicles eith 95% or better quality match (other than leftover hp, extra hp is fine) across silhouettes (don't include the efficient construct, under budget, ahead of schedule, mass producible, or mass production, or schemating, crafting upgrades or advantage triumph needed for them)... putting it into a spreadsheet that there is a link to on the forum would be best.

Large ships are relevant as edge studios could potentially use these rules to build and prices vehicles that are consistent with ffg vehicles.

Btw I'll write a python program to set up the least squares problem from the excel sheet (one row per vehicle) and solve for the least squares coefficients, and another function to price ships given that row.

Oh and name of the vehicle.

I need every frame, at every possible silhouette, with multiple hull types each, so that all hull types are covered. And the simplest build for each raw ship. However ships like the kst-100 where method to final silhouette is in question I want both (or perhaps more) simplest routes.

Edited by EliasWindrider

Wow!

That's crazy!

But your reasoning makes sense.

On 11/2/2020 at 3:15 PM, salamar_dree said:

Wow!

That's crazy!

But your reasoning makes sense.

First step is to design the experiment (pick the right set of vehicles to do the builds in the spreadsheet for)

This thread will list them it will get long and is not done yet... please make suggestions

I'm guessing at the frames for some of these they may end up with different frames than listed below.

The bellow seems like a good first draft.... we'll need to see which crafting upgrades and attachments don't get used.

Speeder bikes

Starhawk w/ Sidecar (Fly Casual p 53)
610 -AVA "Dart" (Savage Spirits p 53)
85-XS Odyssey (F&D CRB p 255)
Aratech 74-Z (AoR CRB p 263)

https://star-wars-rpg-ffg.fandom.com/wiki/The_Superflare_-_Modified_Mobquet_Flare-S_Swoop (sil 3)

https://star-wars-rpg-ffg.fandom.com/wiki/KV_Swoop

https://star-wars-rpg-ffg.fandom.com/wiki/Foot_Speeder (sil 1, Endless vigil page 56)

https://star-wars-rpg-ffg.fandom.com/wiki/BARC_Speeder

https://star-wars-rpg-ffg.fandom.com/wiki/Undicur_Jumpspeeder?mobile-app=false (this is a folding speeder with a price, endless vigil in star ships as a side bar for a shuttle)

Land speeder

https://star-wars-rpg-ffg.fandom.com/wiki/Flasherfish_Personal_Watercraft

https://star-wars-rpg-ffg.fandom.com/wiki/Sunrunner_ZX_Landspeeder

https://star-wars-rpg-ffg.fandom.com/wiki/Passenger_Landspeeder

https://star-wars-rpg-ffg.fandom.com/wiki/Hyperfoil_1000-XTC_(landspeeder)

https://star-wars-rpg-ffg.fandom.com/wiki/V-35_Courier_Landspeeder

https://star-wars-rpg-ffg.fandom.com/wiki/SCS-19_"Sentinel"_Armoured_Landspeeder

https://star-wars-rpg-ffg.fandom.com/wiki/Ubrikkian_Industries_Luxury-class_Sail_Barge

https://star-wars-rpg-ffg.fandom.com/wiki/Multi_Troop_Transport

https://star-wars-rpg-ffg.fandom.com/wiki/Model_90_Ranger

https://star-wars-rpg-ffg.fandom.com/wiki/9400_Grand_Wanderer

https://star-wars-rpg-ffg.fandom.com/wiki/A-A3_Dray_Light_Speeder_Truck

https://star-wars-rpg-ffg.fandom.com/wiki/WLO-5_Light_Speeder_Tank

https://star-wars-rpg-ffg.fandom.com/wiki/Ubrikkian_Industries_Bantha-II_Cargo_Skiff

https://star-wars-rpg-ffg.fandom.com/wiki/STAP_Assault_Platform (may want to build this as an air speeder becauseof how it's depicted in clone wars cgi series)

Air speeders

https://star-wars-rpg-ffg.fandom.com/wiki/Nen-Carvon_R-444_Imperial_Sky_Swooper

PTB-625

Laat/I

Laat/c

HA-5 Aerial Retreat

Ubrikkian Skyclaw from Special Modifications

https://star-wars-rpg-ffg.fandom.com/wiki/Ubrikkian_Industries_Hauler_Air_Skiff

https://star-wars-rpg-ffg.fandom.com/wiki/Talon_I_Cloud_Combat_Car

Walkers

AT-HCT

All Terrain Personal Transport (AT-PT, EotE Core pg. 252)

https://star-wars-rpg-ffg.fandom.com/wiki/All_Terrain_Attack_Pod

https://star-wars-rpg-ffg.fandom.com/wiki/All_Terrain_Exploration_Transport

https://star-wars-rpg-ffg.fandom.com/wiki/Baktoid_Versatile-Athletic_"Zalaaca"_Walker

AT-RT

At-st

At-te

At-at

Star fighters

Miy'til Starfighter

Delta 7 & Syliure-31

Xwing

Ywing

Awing

Z95

https://star-wars-rpg-ffg.fandom.com/wiki/"Heavy_95"_Multi-Role_Starfighter

Tie fighter

Tie interceptor

https://star-wars-rpg-ffg.fandom.com/wiki/M12-L_Kimogila_Heavy_Starfighter

https://star-wars-rpg-ffg.fandom.com/wiki/ARC-170_Heavy_Starfighter

https://star-wars-rpg-ffg.fandom.com/wiki/Vulture-class_Droid_Starfighter

https://star-wars-rpg-ffg.fandom.com/wiki/Belbullab-22_Heavy_Starfighter

https://star-wars-rpg-ffg.fandom.com/wiki/TIE/it_Interdictor_Starfighter

https://star-wars-rpg-ffg.fandom.com/wiki/CL-1c_Lancet_Interceptor

https://star-wars-rpg-ffg.fandom.com/wiki/CloakShape_Fighter?mobile-app=false

Transports

https://star-wars-rpg-ffg.fandom.com/wiki/Auzituck-class_Gunship

https://star-wars-rpg-ffg.fandom.com/wiki/JM-5000_JumpMaster_Long_Range_Scout

https://star-wars-rpg-ffg.fandom.com/wiki/Wander-Class_Jump_Freighter

Kst-100

Hwk-290

Hwk-1000

Fire spray

loronar e-9 explorer ( enter the unknown

Vcx-100 & auxiliary starfighter

YT-1300

YT-2000

YT-2400

HT-2200

https://star-wars-rpg-ffg.fandom.com/wiki/Incom_A-36_Pathfinder-class_Force_Reconnaissance_Vessel

https://star-wars-rpg-ffg.fandom.com/wiki/Barloz-Class_Medium_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/Kazellis-Class_Light_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/MC-18_Light_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/Lancer-class_Pursuit_Craft

https://star-wars-rpg-ffg.fandom.com/wiki/Zeta-class_Heavy_Cargo_Shuttle?mobile-app=false

https://star-wars-rpg-ffg.fandom.com/wiki/Nu-class_Transport

https://star-wars-rpg-ffg.fandom.com/wiki/Space_Master_Medium_Transport?mobile-app=false

https://star-wars-rpg-ffg.fandom.com/wiki/Sentinel-Class_Landing_Craft?mobile-app=false (I believe there is errata's on this one)

https://star-wars-rpg-ffg.fandom.com/wiki/YZ-775_Medium_Transport?mobile-app=false

https://star-wars-rpg-ffg.fandom.com/wiki/Curich-class_Shuttle?mobile-app=false

https://star-wars-rpg-ffg.fandom.com/wiki/PB-950_Patrol_Boat?mobile-app=false

https://star-wars-rpg-ffg.fandom.com/wiki/CSS-1_Corellian_Star_Shuttle

https://star-wars-rpg-ffg.fandom.com/wiki/Starwind_Pleasure_Yacht

https://star-wars-rpg-ffg.fandom.com/wiki/CEC_WUD-500_Star_Yacht

https://star-wars-rpg-ffg.fandom.com/wiki/YT-1760_Small_Transport

https://star-wars-rpg-ffg.fandom.com/wiki/YT-1200_Light_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/YT-1210_Light_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/Ghtroc_720_Light_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/Simiyiar_Light_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/TL-18b_Medium_Transport

https://star-wars-rpg-ffg.fandom.com/wiki/Jedi_Sojourner

https://star-wars-rpg-ffg.fandom.com/wiki/ILH-KK_Citadel-class_Light_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/CorelliSpace_Gymsnor-4_Light_Freighter

https://star-wars-rpg-ffg.fandom.com/wiki/ND-47_Stalwart_Bulk_Freighter

Temple Class Heavy Freighter (Age of Rebellion CRB pag e 443 )

Gonzati

CROC

Wayfarer

Interceptor IV ( Flatline & Brilliance Mask of the pirate queen)

https://star-wars-rpg-ffg.fandom.com/wiki/Suwantek_TL-1200_Transport

Action VI bulk freighter

https://star-wars-rpg-ffg.fandom.com/wiki/Mobquet_Medium_Transport

https://star-wars-rpg-ffg.fandom.com/wiki/Ubrikkian_Industries_Seltiss-2_Caravel

Patrol ship

https://star-wars-rpg-ffg.fandom.com/wiki/Braha'Tok-Class_Gunship

Agressor assault fighter (no disintegrations)

mc30c (this is either a patrol ship or has a raceship hull) https://star-wars-rpg-ffg.fandom.com/wiki/MC30c_Frigate

Ir-3f (Force and destiny core iirc)

Dp20 Corellian gunship

Raider corvette

Consular (age of rebellion version, maybe also disciples of harmony)

Corvette

https://star-wars-rpg-ffg.fandom.com/wiki/Ubrikkian_Industries_Modified_Minstrel-class_Space_Yacht

L-2783 Deep Space Recovery Vessel (Special Modifications pg. 6 4)

Vigil class Corvette

Correllian Corvette cr90

https://star-wars-rpg-ffg.fandom.com/wiki/Star_Galleon_Armed_Transport?mobile-app=false (not sure this uses a Corvette frame)

Carriers

Marauder Corvette

starbolt assault carrier page 70 of dangerous covenants

quasar fire escort carrier page 61 of stay on target

Ton falk class escort carrier page 61 of stay on target

secutor class battle carrier page 62 of stay on target

Frigate

https://star-wars-rpg-ffg.fandom.com/wiki/Lancer-Class_Frigate

https://star-wars-rpg-ffg.fandom.com/wiki/Ubrikkian_Industries_Kossak-class_Frigate

Nebulon b

https://star-wars-rpg-ffg.fandom.com/wiki/Munificent-class_Heavy_Frigate

https://star-wars-rpg-ffg.fandom.com/wiki/Ubrikkian_Industries_Kossak-class_Frigate

https://star-wars-rpg-ffg.fandom.com/wiki/Xanter-class_Deep-Space_Exploration_Frigate

https://star-wars-rpg-ffg.fandom.com/wiki/Pelta-class_Frigate

https://star-wars-rpg-ffg.fandom.com/wiki/Arquitens-class_Light_Cruiser (might be cruiser or Corvette)

https://star-wars-rpg-ffg.fandom.com/wiki/Munificent-class_Heavy_Frigate

https://star-wars-rpg-ffg.fandom.com/wiki/Indulgent-class_Luxury_Starliner (this may be a cruiser)

Heavy cruisers & Destroyers

https://star-wars-rpg-ffg.fandom.com/wiki/MC40a_Light_Cruiser (this may be a frigate)

https://star-wars-rpg-ffg.fandom.com/wiki/Dreadnought-Class_Heavy_Cruiser

https://star-wars-rpg-ffg.fandom.com/wiki/Vindicator-Class_Heavy_Cruiser

https://star-wars-rpg-ffg.fandom.com/wiki/Maelstrom-class_Battle_Cruiser

Imperial star destroyer

Victory star destroyer

Assertor class dreadnought

Praetor II

https://star-wars-rpg-ffg.fandom.com/wiki/Subjugator-class_Heavy_Cruiser

https://star-wars-rpg-ffg.fandom.com/wiki/MC80_Liberty_Type_Star_Cruiser?mobile-app=false

https://star-wars-rpg-ffg.fandom.com/wiki/MC80A_Home_One_Type_Heavy_Star_Cruiser?mobile-app=false

https://star-wars-rpg-ffg.fandom.com/wiki/Lucrehulk-class_Battleship (this may be a mobile station)

Stations

https://star-wars-rpg-ffg.fandom.com/wiki/Haven-class_Mobile_Space_Dock

Golan I Space Defense Platform (Fly Casual pg. 61 )

https://star-wars-rpg-ffg.fandom.com/wiki/Mk_IX_Orbital_Maintenance_Depot

Edited by EliasWindrider

@salamar_dree aggregating the list of vehicles already covered in this thread would help.

Do you have an order (and column title) of each item that you need for the spreadsheet?

That way I can go for consistency.

@EliasWindrider

The thing is I don't know what attachments will be used on each and every vehicle in the tbd list, each attachment would get it's own column and in the column is the number of that attachment they have... btw if is a RAW attachment (e.g. weapons) it has a price which I'll also need, but the price corporations pay may not be the price PCs pay so I'm not sure I'll use that.

But column A is vehicle name

Column B is price RAW

Column C is silhouette RAW

Column D is the silhouette of the frame (after elegant design/larger scope)

Column E is the number of customization hp

Column F is the number of excess hp left over (can be positive or negative)

Column G is Frame type (text)

Column H is Engine type (text)

Column I is hull type (text)

Column J is total number of advantage needed (with the listed exceptions)

Column K is total number of threat needed (e.g. at-at to get handling down to -3, agressor assault fighter for safety limiters on the engine)

Column L is total number of triumphs needed (for stuff that can't be purchased by advantage)

Column M is total number of despair needed (for stuff that can't be purchased by threat)

Then each crafting upgrade/defect in the frame table gets its own column which contains the number of times it was used

Then each crafting upgrade/defect in the engine table gets its own column

Then each crafting upgrade/defect in the hull table gets its own column

Then each crafting upgrade/defect on the assembly table gets its own column

The next column is the total number of mods across all core components and attachments

Then each attachment in the nubian design collective (starting with the dedicated bays and berths, the modular pod and mothership docking clamp) gets its own column

Then each RAW attachment not listed in the nubian design collective that gets used gets 2 columns number and price of 1 instance where a⁷ linked 3 weapon counts as 4 instances, linked 2 counts as 2, because that's how it's costed.

But before we start on the spread sheet we need to figure out an initial set of vehicles to start putting into the excel sheet.

We want every vehicle that has or is a modular pod and has a price because there aren't a lot of them and we need multiple data points to estimate the cost.

I think we've already done a lot of the experimental design by the ships we've already covered in this thread since the beginning.

And if the ships can be sorted by frame type in the order that they're listed in the nubian design collective that's be appreciated.... and within a frame type sort by silhouette and then hull type.

That'll help us figure out what other vehicles we need to find to fill in the holes in the experimental design.

Edited by EliasWindrider

Okay.

Note that Linked weapons don't cost full price past the 1st. The 2nd and subsequent weapons are 1/2 price. That is RAW.

(So a Medium Laser Cannon is 7,000. With Linked 1 it's 10,500. Linked 2 is 14,000.)

45 minutes ago, salamar_dree said:

Okay.

Note that Linked weapons don't cost full price past the 1st. The 2nd and subsequent weapons are 1/2 price. That is RAW.

(So a Medium Laser Cannon is 7,000. With Linked 1 it's 10,500. Linked 2 is 14,000.)

Ok. Then add .5 fo each linked

...Speeder Bikes:
Starhawk w/ Sidecar (Fly Casual p 53)
610-AVA "Dart" (Savage Spirits p 53)
85-XS Odyssey (F&D CRB p 255)
Aratech 74-Z (AoR CRB p 263)

How do these look to start?

1 hour ago, salamar_dree said:

...Speeder Bikes:
Starhawk w/ Sidecar (Fly Casual p 53)
610-AVA "Dart" (Savage Spirits p 53)
85-XS Odyssey (F&D CRB p 255)
Aratech 74-Z (AoR CRB p 263)

How do these look to start?

Add

https://star-wars-rpg-ffg.fandom.com/wiki/The_Superflare_-_Modified_Mobquet_Flare-S_Swoop (sil 3)

https://star-wars-rpg-ffg.fandom.com/wiki/KV_Swoop

https://star-wars-rpg-ffg.fandom.com/wiki/Foot_Speeder (sil 1)

https://star-wars-rpg-ffg.fandom.com/wiki/BARC_Speeder

https://star-wars-rpg-ffg.fandom.com/wiki/Undicur_Jumpspeeder?mobile-app=false (this is a folding speeder with a price)

580-AVA (in ghosts of dathomir, it's a folding speeder, I don't know if it had a price if not ignore it)

The 610-AVA Dart is a folding speeder, so no need to worry about the 580.

That "foot speeder" seems to be a fan creation. I can't find an actual book reference to it (unless I'm missing something).

All others added to the list.

The “foot speeder” is not fan made. It is under tools in the gear section of Endless Vigil page 56.

It works like the jet boots, in not giving a full stat block.

Edited by Gordian Naught
Clarification
26 minutes ago, salamar_dree said:

The 610-AVA Dart is a folding speeder, so no need to worry about the 580.

That "foot speeder" seems to be a fan creation. I can't find an actual book reference to it (unless I'm missing something).

All others added to the list.

Foot speeder is supposedly in endless vigil

https://starwars.fandom.com/wiki/Hover_Platform