Hydrospace Corp Explorer Submersible (Strongholds of Resistance pg. 116)
Sil: 3, Crew: 4, Passengers: 2, Enc: 10, H:8, SST:6, Spd: 2, Def: 0/0, A:3, Sensors: Short, Hand: +0, HP: 2, Wpns: 2
Walker Frame: 10 hull, 8 hp, 1 crew, 0 passengers; Crafting Upgrades: Officers Quarters x1 - Crew=2, Passengers Quarters x`1 - Passengers=1, Integrated Improvements=Crew 4
Single Ion Coil: 2 HP, HP=6, Speed 1, 6 SST, Def 0/0/0/0; Speed mod - Speed=2
Basic Hull: HP=6; 0 Armor (1 Armor -1 from Walker frame), -2 Handling, Armor mod x2 - Armor=2, Handling mod - Handling=-1, Crafting Upgrades: Cargo Pod x1 - Enc.=15, Maneuvering Fins x1 - Handling=+0, Layered Plating x1 - Armor=3, Integrated Improvements - Amphibious attachment
Assembly: Crafting Upgrade: Extra HP - HP=7
Sensors HP=6
Weapons x2 HP=4
High Output Repulsors x2 - HP=2 ( just a guess on how to get a 5 km max depth)
Hydrospace Corp Explorer Submersible (Strongholds of Resistance pg. 116)
Sil: 3, Crew: 4, Passengers: 2, Enc: 15, H:10, SST:6, Spd: 2, Def: 0/0, A:3, Sensors: Short, Hand: +0, HP: 2, Wpns: 2
5 higher Enc, 2 higher Hull
*As for the option for submersibles. Since the after market attachment is only 1 HP and relatively cheap (1000xSil/5), it would probably be easy to just add it in to the "Other Attachments". Problem with that is there is no Max. Depth listed under the attachment in Special Modifications. Maybe have it a 0/1 HP (based off of frame or hull?) attachment? Dunno, just brainstorming here.
Edited by Jareth Valar