13 hours ago, salamar_dree said:
So, the Drall's next project: An Auxillary Carrier for those Sil 2 Stinger-1 Fighters.
In the end, the design turned into a full Strike Carrier.
Shuttle Frame: 5S, 1Thr (3S, 2A): +2 Passenger Quarters, Convert 4 to Crew . Sil 4, HTt 25, Pilot & Co-pilot, 2 Gunners, 2 Engineers, 8 Passengers, 20 Enc, HP 20
Fusial Thrust Engine: 2S, 4A (1S, 5A): Enhanced Output, Enhanced Power to Deflectors (+1/+1)
Mod: Def 0/+1: 3S (1S, 2A)
Mod: Def 0/+1: 4S (2S, 2A)
Spd 4, Def 2/3, SSt 16
Carrier Hull: 3S, 2A (1S, 4A): Extra Hardpoint , Layered Plating
Mod: Def +1/+1: 3S, 1A, 1Tri (1S, 3A, 1Tri)
Mod: Dedicated Repair Bay: 7S, 2A (5S, 4A)
Mod: Armor +1: 1S, 6A
Armor 3, Def 3/4, Handling -2, 35 Enc, Carry +2 Stinger-1's, HP 21
Assembly: 4S, 10A: Improved Safety Features, Ahead of Schedule, Under Budget ×2
Hyperdrive Module (Class 4) (1 HP)
Mod: Add Backup Hyperdrive (Class 14): 2S, 3A (1S, 4A)
Mod: Reduce Primary to Class 3: 7S, 1A (5S, 3A)
Mod: Reduce Primary to Class 2: Fail, 6A
Hyperdrive: Primary Class 3, Backup Class 14
Life Support Systems (15 days) (1 HP)
Mod: +15 days: 4S, 5A
Mod: +15 days: 3S, 5A
Mod: +15 days: 5S, 1A (3S, 3A)
Navicomputer (1 HP)
Sensors: Short range (1 HP)
Mod: +1 range: 4S, 5A
Mod: +1 range: 4S, 6A
Mod: +1 range: 5S, 4A
Sensors: Extreme Range
2× Turret-mounted Quad Heavy Laser Cannons (2 HP)
Dedicated Hangar Bays ×12 (12 HP)
84 × Stinger-1's (+2 in Repair Bay) Customization Hardpoints Remaining: 3
Up you'd be spending 4 hp on the weapons... the turrets each take a hp.
The first mod on any attachment faces 3 purple, the second faces 4, the third faces 5... the number of success and advantage on your mods is suspicious. Core components function differently.