Just curious what happens in this scenario. Let’s say I am trying to shoot at another unit of troopers with my troopers, but all of my troopers can only see 2 out of 5 of the other troopers minis, and I attacked them, would I be able to possible hit all of the minis or would the three that are out of range be impossible to hit?
Edited by kingofpain97Shooting at a unit of troops where some are out of range
Out of range and los are 2 different things. But I think you are asking about is one unit is in range the rest are not.
if you look at the attack timing in the rrg you measure range from your unit leader to any mini in their unit. If you are in range you can attack. From there you are only checking line of site to the rest of the opponents minis not range. If one is in range they are all in range.
Now blocking line of site or around the corner is different.
Pg 14 off the rrg:
1. Declare Defender: the attacking player chooses one enemy unit to attack; this enemy unit is now the defender.
Then, the attacking player measures the range from the attacker’s unit leader to the closest miniature of the defender to determine the attack’s range.
2. Form Attack Pool: e attack pool consists of all the dice the attacker will roll against this defender. When forming the attack pool, players follow these substeps in order:
a. Determine Eligible Minis:
Each mini in the attacker is eligible to contribute to the attack pool if that mini has line of sight to any mini in the defender.
b. Choose Weapons: e attacker can choose one weapon from each eligible mini to contribute to the attack
pool. To choose a weapon, the attacker must meet all requirements indicated by that weapon’s keywords, and that weapon’s range must include the range of the attack, as determined from the attacker’s unit leader to the closest mini of the defender.
c. Gather Dice: For each eligible mini that chose a weapon, the attacker gathers the number and type of dice depicted on that weapon and places them on the battle eld near the defender.
Ok awesome, it’s a little confusing at first, but it makes sense now, just have to get used to it is all!
I assume if you have a second weapon type you want to add to the pool you measure from that unit as well to see if it qualifies... especially if it has different range on that weapon?
Edited by Digimortal5 hours ago, Digimortal said:I assume if you have a second weapon type you want to add to the pool you measure from that unit as well to see if it qualifies... especially if it has different range on that weapon?
I think you only measure range once, from the unit leader, and that then dictates the range for all weapons the unit is equipped with.
Edited by Soulless9 hours ago, Digimortal said:I assume if you have a second weapon type you want to add to the pool you measure from that unit as well to see if it qualifies... especially if it has different range on that weapon?
If you look at the order you measure range then form your attack pools, if you are making 3 different attacks, grenades, standard weapon and special weapon you make all the attack pools at one time and then you roll them
On 4/1/2018 at 3:03 PM, Soulless said:I think you only measure range once, from the unit leader, and that then dictates the range for all weapons the unit is equipped with.
Makes sense, thanks
8 minutes ago, Digimortal said:Makes sense, thanks
Np! Im not sure it makes sense to be honest but it removes a lot of fiddly unecessary measuring from the game so I really enjoy the rule this way!
22 minutes ago, Soulless said:Np! Im not sure it makes sense to be honest but it removes a lot of fiddly unecessary measuring from the game so I really enjoy the rule this way!
Exactly.
But don't the laser bolts just suddenly stop and fall to the ground when they reach the end of their range?
Just kidding, I like the rule like that. Makes the game more dynamic and less static.
Defender unit has 4 troopers, two of them behind a building. I have 6 hits, defender has cover 2 but rolls zero blocks. All four defender's troopers die, even though I can't see 2 of them. Correct?
Edited by DerBaer
"During an attack, if line of sight to a mini in the defender
is blocked from all minis in the attacker, that mini in the
defender cannot suffer wounds."
Do they still get the Cover 2, then?
30 minutes ago, DerBaer said:Do they still get the Cover 2, then?
Have to break down all the steps and it doesn't help that the RRG puts stuff in all sorts of different places. using the sections attack and cover from the RRG
Attack Step 1 Declare Defender:
The attacking player chooses one enemy unit to attack; this enemy unit is now the defender. Then, the attacking player measures the range from the attacker’s unit leader to the closest miniature of the defender to determine the attack’s range.
Cover Steps 1 and 2
1. Determine Number of Obscured Miniatures: The player traces an imaginary line from the center of the base of the attacker’s unit leader to the center of the base of a mini in the defending unit. If the imaginary line crosses either a piece of terrain or another unit’s base, that mini is obscured. The player repeats this process for each mini in the defender to determine how many of those minis are obscured.
- » If the attacking unit leader’s base is touching a piece of terrain, that piece of terrain cannot cause a mini in the defender to be obscured.
- » Only ground vehicles can cause a unit to be obscured. If the imaginary line crosses a ground vehicle’s base, the defending unit’s mini is obscured, but if the imaginary line only crosses a trooper or a repulsor vehicle’s base then the defending unit’s mini are not obscured.
2. Determine Cover: If at least half of all of the defender’s minis are obscured, that unit has cover. The type of cover that unit has is determined by the object that is obscuring the minis, as follows: » If the obscured minis are obscured by a ground vehicle, that unit has light cover.
- » If the obscured minis are obscured by a barricade, and the defender is a trooper unit, that unit has heavy cover.
- » If the obscured minis are obscured by custom terrain, that unit has the cover that the custom terrain provides. » In the case that some of the obscured minis are obscured by an object that provides light cover and some are obscured by an object that provides heavy cover, that unit has heavy cover, unless there are more minis that are obscured by an object that provides light cover, in which case the unit has light cover.
In your scenario you described you declared you defender and then did all you measuring determined half the squad was obscured and can not be seen by any mini in your squad as 2 are behind the building. During setup it was determined that the building provided heavy cover so the squad has heavy cover.
Then you Form Attack Pools
- Determine Eligible Minis:
- Choose Weapons:
- Gather Dice:
Roll Attack Dice
- Roll Dice
- Reroll Dice
- Convert surges
Apply Dodge and Cover
Removing hits/ 2 dice for heavy cover you determined
Modify Attack Dice
Roll Defense Dice
- Roll Dice
- Reroll Dice
- Convert surges
Modify Defense Dice
Apply Wounds
In you scenario there are 4 remaining wounds to apply, if you loook at the Wounds Section of the RRG
• During an attack, if line of sight to a mini in the defender is blocked from all minis in the attacker, that mini in the defender cannot suffer wounds.
The 2 minis that could be seen would suffer wounds the other 2 don't do anything, or you can just pretend you double tapping the ones you killed
Additionally in a rare situation where one of the 2 who suffered wounds is your leader and was removed from the game then you can reference the Defeated section of the RRG
In the rare situation in which a unit leader is defeated and there are still minis in that unit, the player who controls that unit must immediately choose another mini in that unit to become the unit leader—the player replaces the chosen mini with the unit leader mini.
- » If a unit leader is in contact with a claimed objective token when it is defeated, before that player removes the unit leader, they flip the objective token to its unclaimed side and return it to base contact with the unit leader. Then, the unit leader is removed from the battlefield and the objective token remains where it is and can be claimed following normal rules.
13 hours ago, azavander said:
During setup it was determined that the building provided heavy cover
No. During setup it was determined that the building blocks like of sight to troopers.
Edited by DerBaerQuoteTerrain that completely blocks line of sight always provides heavy cover
As per RRG, p.8
1 hour ago, DerBaer said:No. During setup it was determined that the building blocks like of sight to troopers.
Although it’s not relevant to your question, for each piece of terrain you are supposed to determine what type of cover (light or heavy) and for whom that cover is provided before the game.
However, regardless of any pregame determinations, a mini out of your LOS always has heavy cover. That may sound strange on the surface, but it’s important in determining the cover type of a whole unit during an attack.
AFAIK, a mini out of LOS for every miniature's attacking unit is always obscured. It cannot be targeted and wounded, so I wouldn't say that mini has cover. A Unit may have cover or not, miniatures can be obscured or not.
1 hour ago, nashjaee said:a mini out of your LOS always has heavy cover. That may sound strange on the surface, but it’s important in determining the cover type of a whole unit during an attack.
More, if the mini out of LOS is the only one in the unit, the mini cannot be attacked at all.
4 hours ago, airshow said:AFAIK, a mini out of LOS for every miniature's attacking unit is always obscured. It cannot be targeted and wounded, so I wouldn't say that mini has cover. A Unit may have cover or not, miniatures can be obscured or not.
To clarify, my point is that when terrain completely blocks LOS it is deemed to provide heavy cover regardless of the type of cover that was agreed upon before the game. Refer to @Shanturin ‘s quoted line. Yes, you are right, cover applies at the unit level. I was loose with my language. I should have said that a mini out of LOS is behind heavy cover. Not has heavy cover.
So in @DerBaer ‘s example, the unit has heavy cover.
4 hours ago, airshow said:More, if the mini out of LOS is the only one in the unit, the mini cannot be attacked at all.
Yes, of course. LOS to a mini is a requirement to perform an attack.
22 hours ago, DerBaer said:Do they still get the Cover 2, then?
Here is my $.02 on addressing the confusion here.
Units have cover (not miniatures). If 1 of 5 of my troopers is behind heavy cover but the rest are in the open, that mini does not have cover. If my leader is out in the open but the rest are behind a barricade then that leader has cover.
Miniatures have line of sight (for purposes of adding attack dice or receiving wounds). Units do not.
Edited by Zrob3148 hours ago, DerBaer said:No. During setup it was determined that the building blocks like of sight to troopers.
I have to admit, I was surprised that you took to nitpick that when I spent a lot of effort to answer your question and break it down step by step to show you had heavy cover, how to apply the wounds and that 2 figures would not be harmed in the filming of this adventure.
I wasn’t incorrect in that you determine/define terrain at the start even for buildings.
Buildings come in all shapes and sizes, from the simple huts of Tatooine to the fortifed bunkers constructed by the Galactic Empire. For the sake of simplicity, most buildings are generally best treated as large pieces of impassable terrain, but sometimes players may wish to incorporate more nuance.
In particular, buildings will sometimes have parts that are impassable while the rest is open or diffcult terrain—a mini may be able to move through a doorway or a large window as open terrain, but the building’s walls are impassable. When using a piece of terrain with mixed types, players should clearly define the terrain so that there is no ambiguity.
It just feels wrong.
If I'm not able to attack those two figures, that are behind terrain, that completely blocks line of sight, then they should not give cover to the unit. Because all figures I'm able to attack have no cover at all.
Edited by DerBaer4 hours ago, DerBaer said:It just feels wrong.
If I'm not able to attack those two figures, that are behind terrain, that completely blocks line of sight, then they should not give cover to the unit. Because all figures I'm able to attack have no cover at all.
It feels wrong that your mooks are demonstrably mook-y enough to waste shots trying to hit them anyway?
That seems par for the star wars course to me. ?
There’s a pretty good example of this being explained and shown on Page 22 of the first edition of the RRG.