On 7.4.2018 at 3:32 PM, Tokra said:This is why there need to be a difference between Stacking and adding up.
The first question is: Do several keywords with the same name from different sources work. This is answer is no, there is no need for further differentiation.
But if they work, the next question is: Do they each work on their own or do they add their value up (like Impact does).
If you have precise 1 twice, will this be 2 times precise 1 (where each work on its own) or will it become precise 2.This two questions have to be answered for all "X" keywords. Either in general or just once for all.
Of course will multiple instances or the other (not the weaopn keyword stack) stack become valid. I don´´'t think so, that situation like stormies with scopes or AT-STs with general wasn't present in any playtest.
With the given rules a clarification is not necessary, because stacking is a weapon ability only keyword and multi instances are not disallowed. In maximum they need a line in the faq ,that it is allowed to use multiple instances. When the unit keywords get a stack like functionality they are building an unnecessary limitation of the possibilities for the use of keywords in my opinion (like in my example before. A Keyword with value x = y*2 is more valuable than the same keyword two times with value y).
If they take the path and say "jump will not stack but precise will do.", we will get the disadvantage that every new keyword needs a clarification. I personally think that is not an elegant solution for the problem.
Edited by TobiWan