Need clarification on this. If you use force push and choose to disengage a unit leader from melee combat, and perform a speed 1 move to distance him AWAY from yourself (and the melee), what happens? Do the engaged troops have to perform a withdraw move next activation to maintain coherence? Can the unit leader move and thus “pull” his troops out of combat as they need to maintain coherence?
Force push on Engaged Unit Leader
Force Push read:
QuoteChoose an enemy trooper unit at range 1. Perform a Speed-1 move with that unit, even if it is engaged.
So you do exactly that. Follow the steps for Movement on pg.33 of the RRG.
To paraphrase, you move the unit leader, then place the rest of the models in Cohesion with the unit leader.
If you need a cinematic example to help visualize it, imagine one of the scenes where a force user pushes a group of people away from him. They all go flying, not just one person.
1 hour ago, NeonWolf said:Force Push read:
So you do exactly that. Follow the steps for Movement on pg.33 of the RRG.
To paraphrase, you move the unit leader, then place the rest of the models in Cohesion with the unit leader.
If you need a cinematic example to help visualize it, imagine one of the scenes where a force user pushes a group of people away from him. They all go flying, not just one person.
While I understand your interpretation including the great cinematic example, the reference you cite speaks specifically to the rules as applied to a standard move, which this obviously is anything but.
“To perform a standard move, a player performs the following steps....” pg 33, RRG
More importantly, AFTER the paragraph referencing cohesion, the RRG goes on to say:
“ In addition to a standard move, each unit type can perform other types of moves, as follows:.....” pg 33, RRG
It then proceeds to list OTHER types of movements. Each of which has it’s own section in the RRG outlining the exceptions to the above rules. It is certainly possible that “card action moves” could fall under this as well. Unfortunately the RRG does not clearly state that......”movement due to card actions shall be considered standard moves”
Edited by Kfisher109
Spelling & Grammer
5 minutes ago, Kfisher109 said:While I understand your interpretation including the great cinematic example, the reference you cite speaks specifically to the rules as applied to a standard move, which this obviously is anything but.
“To perform a standard move, a player performs the following steps....” pg 33, RRG
More importantly, AFTER the paragraph referencing cohesion, the RRG goes on to say:
“ In addition to a standard move, each unit type can perform other types of moves, as follows:.....” pg 33, RRG
It then proceeds to list OTHER types of movements. Each of which has it’s own section in the RRG outlining the exceptions to the above rules. It is certainly possible that “card action moves” could fall under this as well. Unfortunately the RRG does not clearly state that......”movement due to card actions shall be considered standard moves”
The card says you make a speed 1 move. So you follow the rules for a speed 1 move. A speed 1 move falls under a standard move because it's the only legal move option because you are not taking a move action. So you move the leader and then maintain cohesion.
PG 33
The primary way that units move is by performing a move action. When a unit performs a move action, it performs a standard move, reverse, pivot, climb, or clamber.
For me the phrase ‘perform a Speed-1 move’ covers it. If they wanted it to work diffferently it would be worded as such. It says ‘enemy trooper unit’ therefore the whole unit moves. That’s how I interpret it.
If not a standard move, then what else would it be?
QuoteEach unit can move about the battlefield in multiple ways. • The primary way that units move is by performing a move action. When a unit performs a move action, it performs a standard move, reverse, pivot, climb, or clamber.
QuoteIn addition to a standard move, each unit type can perform other types of moves, as follows: » Troopers can climb and clamber. » Troopers in an engagement can withdraw. » Repulsor vehicles can pivot and move through troopers. » Ground vehicles can pivot, reverse, and displace troopers.
It doesn't say to reverse, pivot, climb, or clamber, nor does it say to withdraw. Therefore, I would conclude that it is a standard move. Move the leader, then move the remaining troopers into cohesion. And to clarify it should be the player using force push who puts them into cohesion. This is a large part of what makes force push worthwhile, as it lets you push an enemy unit out of cover, for example.
Edited by ShadowKite6 hours ago, ShadowKite said:If not a standard move, then what else would it be?
It doesn't say to reverse, pivot, climb, or clamber, nor does it say to withdraw. Therefore, I would conclude that it is a standard move. Move the leader, then move the remaining troopers into cohesion. And to clarify it should be the player using force push who puts them into cohesion. This is a large part of what makes force push worthwhile, as it lets you push an enemy unit out of cover, for example.
It
could
be a "Withdrawal" (RRG Pg 40) simply because but literally all that would affect is that the move could not trigger effects that normally trigger on moves (Can't use Force Push to trigger Standby).
That may not be true, though. I don't know if "Force Push out of engagement" = "Withdraw". Withdraw seems to specifically be a voluntary action taken on the unit's own activation.
So, with that in mind, I think it's fair to say that Force Push
can
be used to trigger Standby which is... actually somewhat interesting. I wonder if that can be worked into a viable tactic? Set up some ambushes then FP the desired unit into place/out of engagement and blast it to bits?
2 hours ago, Tvayumat said:
It could be a "Withdrawal" (RRG Pg 40) simply because but literally all that would affect is that the move could not trigger effects that normally trigger on moves (Can't use Force Push to trigger Standby).
That may not be true, though. I don't know if "Force Push out of engagement" = "Withdraw". Withdraw seems to specifically be a voluntary action taken on the unit's own activation.
So, with that in mind, I think it's fair to say that Force Push can be used to trigger Standby which is... actually somewhat interesting. I wonder if that can be worked into a viable tactic? Set up some ambushes then FP the desired unit into place/out of engagement and blast it to bits?
I hadn't considered the interaction with Standby. That is indeed interesting, I'll have to spend some time thinking about it...
Sorry to detract from the discussion but I would’ve liked to be able to use Force Push I’m friendly units as it doesn’t cause damage. I could see pushing a friendly unit into base contact with an objective could be a clutch last ditch move.
9 hours ago, Jacen007 said:It says ‘enemy trooper unit’ therefore the whole unit moves. That’s how I interpret it.
You are spot on! After rereading the card, it has absolutely nothing to do with a standard move action, cohesion or anything of the like. The card specifically says “enemy trooper UNIT” not enemy trooper unit LEADER or enemy trooper MODEL/MINI. All else is moot. The entire unit is effected just as the card states.