Full Pivot Timing

By Rocmistro, in Rules

So in the first couple games I used the T47, I think I did it wrong.

Wedge gives the ability to Full Pivot, which, for him is a free action (But still an action).

The way I played this was to shoot his primary gun at AT ST, do a full pivot and then shoot the Tow Gun out the rear at the AT ST.

I'm now thinking that's wrong, because attacking is an Action and another action cannot interrupt executing a current action. Is that correct, or did I have it right the first time?

So I just checked the RRG and I did not find anything explicitly stating you had to finish one action before performing another, though it seems likely this is how it's supposed to work. Wedges card text calls out that he has the ability to Full Pivot 'until the end of his activation'. Also can someone just confirm for me that;

A "FULL PIVOT" is always also a "PIVOT" (it's just a specific kind of Pivot)

A "PIVOT" is always a kind of Movement .

Movement is always an action.

Therefore, a FULL PIVOT is always an action.

The example you gave would not be legal as you technically performed 2 attack actions in a single activation. Wedge's ability is a free action that allows you to rotate up to 360 degrees if you perform a Pivot action. Wedge does not allow you to Pivot for free.

Your assessment is correct. It was not legal as played. The primary issue is that you can never perform 2 attack actions. Once you performed the pivot (which is an action) you cannot perform ANOTHER attack action.

Ok so this actually highlights two issues;

1. Wedge's ability is NOT that he can Pivot 360 degrees as a free action; ok I see that now (Makes sense, as I thought he was waaay too good at 5 points before).

2. Neither of what you guys wrote above necessarily stops him from attacking with both guns. There's a difference between "Attacking twice" (which is, here, synonymous with "using the attack action twice") and "Using both guns when you attack" (which he can do by virtue of the T47 Speeder having Aresenal 2). So the question here is whether a different action (Pivot) can interrupt the 2 shots you make, both of which are couched within the one attack action. [Attack Action (fire with main gun) [PIVOT] (fire with second gun)] *

*I'm not actually arguing that my interpretation is correct. I'm saying "I dont' know" and suggesting that I think there's an argument to be made/clarification needed.

Edited by Rocmistro

There's nothing that says you can interrupt an attack to do a different action. Iirc, the rules state you complete an action before performing the next...so Wedge shoots front guns, completes all necessary things...action is finished, Wedge moves and chooses to pivot, action is finished...he's out of actions. The speeder could have, using his Arsenal keyword, shot both weapons as one action, but to a target in front and a target in the rear. To further support this, you have to gather all attack dice pools at the same time, and you have no target for the harpoon when you declare this (as you want to shoot at the front) so no pool can be gathered.

1 minute ago, Darth Lupine said:

There's nothing that says you can interrupt an attack to do a different action. Iirc, the rules state you complete an action before performing the next...

I actually couldn't find anything that supports that, hence why I was asking.

6 minutes ago, Darth Lupine said:

... To further support this, you have to gather all attack dice pools at the same time, and you have no target for the harpoon when you declare this (as you want to shoot at the front) so no pool can be gathered.

Ah. That makes sense/covers it. Thanks.

So, follow up question. Does Wedge’s Full Pivot transfer to the pivot the harpoon does against an enemy vehicle?

2 hours ago, Jacen007 said:

So, follow up question. Does Wedge’s Full Pivot transfer to the pivot the harpoon does against an enemy vehicle?

No, because FULL PIVOT unit upgrade text says "when you pivot, you pivot up to 360 degrees." "You" refers to Wedge/T47, not the enemy unit you are pivoting. If it had said "when you perform a pivot action," I could see the case for ambiguity.

Edited by Big Easy

So can speeder bikes/ at-rt perform regular 90 degree pivots?

17 minutes ago, FlyingAnchors said:

So can speeder bikes/ at-rt perform regular 90 degree pivots?

Yes

So can someone explain how wedge has a "free" action that is a pivot, just a 360 pivot, but you are saying it costs an action? I get the logic of a pivot being a move and full pivot being just a super move. However, it is a free action regardless of being a normal move/pivot or a full pivot.

Now I agree that you can't use it to interrupt an attack, but wedge gets two actions AND a free pivot.

36 minutes ago, Commander Czym said:

So can someone explain how wedge has a "free" action that is a pivot, just a 360 pivot, but you are saying it costs an action? I get the logic of a pivot being a move and full pivot being just a super move. However, it is a free action regardless of being a normal move/pivot or a full pivot.

Now I agree that you can't use it to interrupt an attack, but wedge gets two actions AND a free pivot.

No he doesn't. The card says "When you pivot, you can pivot up to 360." This means you need to take a pivot ACTION in order to take the free action from Wedge.

It's classified as a free action because Wedge does not take up one of your actions, instead, Pivot is the action you are taking and Wedge is stacking on that.

Upon further review, I stand corrected. I thought it said he gains A free pivot, not just free pivot. Good to know.

1 hour ago, Commander Czym said:

Upon further review, I stand corrected. I thought it said he gains A free pivot, not just free pivot. Good to know.

Yea the free action vs action is really confusing. Took me a while to understand how it works and how free actions interact with normal actions.

On 01/04/2018 at 4:49 AM, Commander Czym said:

So can someone explain how wedge has a "free" action that is a pivot, just a 360 pivot, but you are saying it costs an action? I get the logic of a pivot being a move and full pivot being just a super move. However, it is a free action regardless of being a normal move/pivot or a full pivot.

Now I agree that you can't use it to interrupt an attack, but wedge gets two actions AND a free pivot.

The free action is - you gain the ability to pivot 360 till the end of your activation .

So free action -activate ability

make your compulsory speeder movement

First action make a move - pivot ,-pivot up to 360 degrees

Second action -attack or something else (pivot again if needed as well)

End activation special ability stops , can't use again until recovery to untap Wedge.

Another ability may come up at a later time where you might be able attack with an unused weapon later but I think this is more likely

Approach AtSt from flank ,next fire blasters at side of AT ST last and fly over , and hit with harpoon turning ATST 90 Degrees so the back is towards you . End turn. Next turn try to get firrst priority and do compulsory speeder movement followed by 180 pivot probably putting you at range 2 to ATST and hit it from the rear with Impact 4 with blasters the best the AT ST can do is rotate 90 degrees or stay facing the way you turned them, fly over again and harpoon it to turn it so you are out of its arc you should manage 2 attacks with each weapon. Blasters on the way in harpoon on way past blasters after 360 and harpoon on second fly over. You may well take hits from infantry and try and avoid rocket launchers , but you can lay down a lot of damage with a double fly over of vader or an ATST, harpooning an AtSt is fun.

Edited by syrath
11 minutes ago, syrath said:

the best the AT ST can do is rotate 90 degrees or stay facing the way you turned them

Beware of a Reverse. It's still just a 90 degree rotation, but the movement of the model can often shift the firing arc enough to catch things behind it.

Yes but done right you should be able to stay out the front arc while doing this, but the difficulty is not getting hit on the way in , as it can pivot before this and face you and hit you with 3 weapons before you can get to do your flyover. It's not easy sneaking up with a speeder

14 hours ago, syrath said:

First action make a move - pivot ,-pivot up to 360 degrees

Second action -attack or something else (pivot again if needed as well)

If you need a second pivot against after you were able to do a 360° one sound really stange, and would give me some reasons to think about it :D :rolleyes: :lol:

I know what you mean, but this is just such a fun picture in my head (3 left, 5 right, 1 left again and open the AT-ST for phat loot....)

For what its worth in the "Scramble Airspeeders" news story on the FFG Legion site its presented as a free action

"By using Wedge Antilles, you can take a free action to perform a Full Pivot—turning his vehicle up to 360 degrees, instead of just 90 degrees. With Wedge behind the controls, your airspeeder may race forward with its compulsory move, spin completely around, and immediately launch a devastating attack and continue its strafing run back along the enemy lines."