I played my first session of Genesys on Sunday with half of my regular gaming group. We did a sci-fi one shot to test the system and really enjoyed it. They both liked it so much they suggested that we convert our D&D 5E campaign for a test session to see if we'd prefer that. I got to work on converting their characters and it's been going pretty well. With just the materials in the core book and c__beck's Fantasy Handbook , I was able to easily convert the fighter, druid, and paladin. Almost nothing was lost in the transition and I'm very pleased with how quick and faithful the conversion were. But our fourth player is a mystic, 5E's psionic class, and that posed a bit more difficulty - D&D psionics are quite distinct so I didn't want to just make him an arcane spellcaster. I toyed with creating a whole new psionics system to run alongside magic, but decided that wasn't at all necessary. Instead, I simply created a new magic skill and filled in a few spell gaps. Please, give me some feedback!