Since there's nothing posted here yet, thought I would start with this. This isn't a rule discussion thread, but a repository of issues that are widely agreed upon to be unclear based on rules currently published. Comment with any additions!
1) Vehicle LoS and Cover - Is the page 8 RRG guideline of 50% more important than the clear directive to draw a line from base to base to determine cover for all units? We have interpretations but could use clarification.
2) Compulsory Move ending on barricade or other uneven terrain under height 1 - can a vehicle with Speeder X ignore the barricade if it takes a compulsory move and no other move in its turn? Does it stop short of the barricade despite it being a compulsory (full) move? Do you swap out the barricade and replace? Do you take damage equal to speed?
- EDIT : Alex Davy responded with "You are not allowed to place a Speeder if you cant fit your base on it. So if you land on a barricade, you do not pick it up and mark it. You just put the model on the closer side. This fulfills the compulsory move, so you don't take damage from crashing."
3) Compulsory Move ending on Objective Tokens -
4) Suppression Dealt on Melee Attacks - LTP says ranged attacks on p20 that "the most common way for a unit to gain suppression tokens is to be the target of a ranged attack" and goes on to describe the process. Nowhere in the L2P is suppression from melee discussed. However, the RRG simply says after an attack. It is known that the RRG trumps the L2P, so I would expect clarification on this. I suspect it was unintentional, but an argument could be made that the effects of panic would still mount when involved in a melee?.
5) Fixed: Front weapon attacking unit with wounded/non leader minis out of arc (but within LoS) - Rules say that wounded minis must take damage first, and non-leader minis must take damage first. However there could be a situation where the leader is in arc, allowing the fixed:front weapon to be used. There is no written rule that prevents wounds from being dealt out of firing arc--only a rule that prevents wound being dealt out of LoS.
6) Do Unit Keywords stack? - we know weapon keywords stack, and we suspect unit keywords do too in order for General Weiss to make sense, but this is not explicit in the rules like stacking weapon keywords is.
7) Can you force push a unit out of play or off terrain? Does the movement from high terrain cause clambering damage?
8) Does Cumbersome prevent you from attacking as a result of triggered Standby token? - the rules say you can't attack "during the same activation" but also "If a unit performs a move during its activation, it cannot perform an attack with a weapon that has the cumbersome keyword"--seems to contradict.
EDIT: Needing clarification doesn't mean we are completely lost. I imagine most of us will get by just fine with interpretations that will likely get confirmed by official rulings--I'm just trying to catalog the rules that would benefit from that final ruling!
EDIT 2 : I will not be putting Organized Play rule questions here as there has yet to be a tournament document released. I think we all expect that will answer many questions like what's allowed for basing/modifying minis.
Edited by Big Easy