Custom Investigators

By Morgaln, in Fan Creations

Hugues said:

Hey guys.

On the french version, it's written "add +2 to all Combat checks". It's obviously plural.

That's not an official ruling, but it's another stone to our wall.

You have more faith than I do in FFG translators ;'D Anyway, until an official ruling is made, I'll probably play it to all combat checks in a neighborhood (since it still wouldn't be *too* powerful).

Oh no, not at all. I'm just saying that if they did right, there is no doubt in the french version.

And if i have no faith in translators, it's because of a really good reason. They translated the couple "Fight / Combat" in "Combat / Combat".... -_-

So when you read "Combat check +1" we have to figured out if it's a Fight or a Combat check. Nice isn't it ?

Hugues said:

Oh no, not at all. I'm just saying that if they did right, there is no doubt in the french version.

And if i have no faith in translators, it's because of a really good reason. They translated the couple "Fight / Combat" in "Combat / Combat".... -_-

So when you read "Combat check +1" we have to figured out if it's a Fight or a Combat check. Nice isn't it ?

::Laughter:: niiiiiice ;'D Good thing you have the English Arkham Horror wiki. I heard Tsathoggua's also drastically different?

Well either they made a second version either, Tsathoggua is the same.

But that "Fight/Combat" translation, i curse it every day.

I mean the translation is ok. Fight can be translated in Combat, we have that term. And Combat... well, i'm not sure about the meanings in english. Maybe it's "Duel" or "Wrestling" you know... must have a slight difference, and i sure we could translate it in Combat without any problems.

But... When you have "Fight/Combat", no, translators-guys, do not translate in "Combat/Combat"... And even if you did it wrong in the Arkham Horror, why didn't you stop doing it in all the other boxes !!! I got Lurker 2 weeks ago and i was still hoping they change their mind... They didn't :'(

Hugues said:

Well either they made a second version either, Tsathoggua is the same.

But that "Fight/Combat" translation, i curse it every day.

I mean the translation is ok. Fight can be translated in Combat, we have that term. And Combat... well, i'm not sure about the meanings in english. Maybe it's "Duel" or "Wrestling" you know... must have a slight difference, and i sure we could translate it in Combat without any problems.

But... When you have "Fight/Combat", no, translators-guys, do not translate in "Combat/Combat"... And even if you did it wrong in the Arkham Horror, why didn't you stop doing it in all the other boxes !!! I got Lurker 2 weeks ago and i was still hoping they change their mind... They didn't :'(

Hmmm... I thought there was a translated Tsathoggua's who's beatable in final combat (and that it was in French). Perhaps it's in a different language. Do they at least get the locations right in translation? Or is it carelessly worded there too?

You mean the locations were the abilities are still working ?

Seems okay.

Hugues said:

You mean the locations were the abilities are still working ?

Seems okay.

Oh... You might not be aware of this yet. Location has a strictly defined definition (i.e. circle spaces), but FFG got sloppy with the terminology and also applied it to streets with certain cards... So a whole bunch of cards needed clarification.

Woods are a location, right ?

But you say that a street (uptown) isn't a location? Just a "street area" ? Well, i didn't have, till now, any problem with that.

Hugues said:

Woods are a location, right ?

But you say that a street (uptown) isn't a location? Just a "street area" ? Well, i didn't have, till now, any problem with that.

Heh, sorry ;'D

_Kroen_ said:

tomfin.png

Luck and Speed 6. Given he is an oprhan, I wouldn't call him that lucky. -1 Luck, but +1 Will (living on the streets toughens you up)

The Fast Learner title for his ability is at odds with his low Lore. Maybe you should rename it Curiosity .

Has anyone created a masked vigilante investigator? I've looked in Forums for something ala B@tman to no avail... maybe I'm missing something. It would be great if they had to 'exhaust' their character for 'super' ability persona while losing out on making money and other 'real' world persona benefits?=

MUDWALK3R said:

Has anyone created a masked vigilante investigator? I've looked in Forums for something ala B@tman to no avail... maybe I'm missing something. It would be great if they had to 'exhaust' their character for 'super' ability persona while losing out on making money and other 'real' world persona benefits?=

I've never seen one (but then again, I don't monitor this thread that carefully). I wouldn't make them "exhaust" though, use some kind of marker. You don't want to be sliding a card that big sideways (or as the rules officially state, flipping it upside down).

Agreed on a marker... I'll try and work up something. Probably two different special abilities each exclusive of the other and moving it takes one or more focus. Place the marker whichever persona you choose during upkeep. So much potential here for multiple personality, sleeper agent investigators etc.

On board game geek - I think - there is a file with 16 characters in it, one of which is a vigilante. There's a really good mix of investigators. It's well worth digging out.

Redone version of Alexander. "Efficient Caster" has been reworded and renamed to better clarify what it does (and for the name, to match a trait name the RPG version of the character has).

Alexander-Huntington-Front-Face.png

Madame-Vestris-Front-Face.jpg

Really wanted to make a burlesque style character.

Dr-Henry-Jekyll-Front-Face.jpg

Wanted to make some famous characters as well, for fun. Fairly straightforward. I suppose his potion would be the Healing Stone since his stats will be all over the place.

Spring-heel-Jack-Front-Face.jpg

He should probably really be a Mask Monster, but I wanted to make a fun maniacal character. I really wanted to make the "Strangler" character that is in the encounter cards but haven't figured out a way to incorporate his unique play style. Should also be an Evade check for his movement ability...just noticed that. Back story would revolve around his perceived Mania. His insanity could just be a link to the Ancient Ones' powers...or he could just be some lunatic running around the town. :)

superczhunk said:

Dr-Henry-Jekyll-Front-Face.jpg

Wanted to make some famous characters as well, for fun. Fairly straightforward. I suppose his potion would be the Healing Stone since his stats will be all over the place.

That's an interesting card, but you need to rephrase certain parts of it. I.e. "His maximum sanity becomes 3 and stamina 7." Otherwise your intention is ambiguous (whether or not the character is fully healed, the game jargon requires "maximum" to be stated or it is unclear). Anyway, I like it. I wish there were a real investigator like this though. Consider Hyde also getting a +1 speed bonus?

superczhunk said:

Dr-Henry-Jekyll-Front-Face.jpg

Wanted to make some famous characters as well, for fun. Fairly straightforward. I suppose his potion would be the Healing Stone since his stats will be all over the place.

I like this one in particular (except that you used a picture that I used for a mad chemist character... so I'd have to replace that). At first I was thinking that the switching of Sanity/Stamina wasn't likely to be worth it... you'd always end up with, at most, 3 of both things (and gain 1 back with the Healing Stone). But I think that's the point... you would most likely only want to trigger that once your Sanity has dropped down, anyway, or when you're desperate to use it. So it's very thematic. I recall another Jeckyll/Hyde character posted on BGG a long time ago, that used two different character sheets that you would switch between, but I like this better for being simpler.

I also like Spring-Heeled Jack quite a lot. The Madame... not so much.

Avi_dreader said:

That's an interesting card, but you need to rephrase certain parts of it. I.e. "His maximum sanity becomes 3 and stamina 7." Otherwise your intention is ambiguous (whether or not the character is fully healed, the game jargon requires "maximum" to be stated or it is unclear). Anyway, I like it. I wish there were a real investigator like this though. Consider Hyde also getting a +1 speed bonus?

Yeah, that's a good point, as my assumption was that he is not fully healed when he does that switch, and will end up with, at best, 3 of each (and he could then bump one up to 4 with the Healing Stone). I would prefer it that way (in the case where his Sanity is higher than 3, he should really take a Sanity hit by choosing to become Hyde), so the "maximum" would need to be added. I believe if you just add the "maximum", then the presumption should be that he is not healed and automatically loses any excess Sanity/Stamina (e.g. if he had 6 Sanity and changed to Hyde, he would now have 3).

I guess one thing I'm wondering, though, is why you wouldn't just become Mr. Hyde every turn? At least once your Sanity has been knocked down a bit already... I mean, you're going to gain a Clue every turn... I think there might need to be some detriment to doing that, more than just losing your Ally's ability. Perhaps he should also lose 2 Sanity (a net loss of 1 after the Healing Stone)? That would seem fitting for the character and make it a little less desirable to do all the time.

Howdy

Yes, I intended him to not be fully healed each time he switches. I gotta work on wording since I don't have a book in front of me. +1 speed would work...and I do think something detrimental for using Hyde would help reduce abuse.

thanks guys. :)

Inspired by superczhunk, I tried to create an invisible man that was simple and thematically fitting... Obviously, by taking a Max. Sanity hit every time his ability will have a limited number of uses, but I like that it will become more difficult of a choice as it goes on.

Hawley-Griffin-Front-Face.jpg

Here's my tweak for Dr. Jekyll (the other picture is great as it is, but as I said, for me, I have to make a distinction as that pic is already used on a custom character of mine... plus, this one is kind of cool).

DrJekyll.jpg

Excellent! Love the invisible man...very powerful and fun, but limiting. If my group wants to play with creations, I'll be sure to have them look at this forum. I'm going to put up some Deadlands inspired characters (mostly the Whateley family members) as I think they A LOT of character and can inspire some creative investigators, and just mention the tweaks I made to the Chaos God AO's.