Custom Investigators

By Morgaln, in Fan Creations

Oh, and I was going to suggest that instead of having it so she can't exhaust the same invisible friend two turns in a row... maybe have it so that it says something like "invisible friends do not refresh until all of them have been exhausted". I think she would be better if you limited the use of each Ally a little more. They're all good, but I can see her going for that Clue every other turn, all game long. I think it would be good from a decision-making and planning standpoint to know that you'll have to use all three before you can use the same one twice, and which order to exhaust them in for each particular 3 turn arc.

Great character, though, regardless.

Ah, I understand what you're saying now about Geneva. But her ability is meant to over-ride the main rules to where she only gets the stat bonuses of the ally that she currenttly has exhausted. That way she only gets to use one invisible friend per turn, not all three. As for getting that clue token every other turn, I thought the same thing, but after playing several games with now, that never happens. Since you only get the stat bonuses of one of her allies per turn, you really have to pay attention to what stat boost your going to need and for me I find myself using Salem to heal more since she has low sanity. But I do like your suggestion about none of the refreshing until they've all been exhausted, but with the way I want them to be used that wouldn't exactly work for me. I'm going to have to think about that and see what I can come up with.

Ah, I understand what you're saying now about Geneva. But her ability is meant to over-ride the main rules to where she only gets the stat bonuses of the ally that she currenttly has exhausted.

If it's meant to do that, then you'll need to specify that in the ability description.

_Kroen_ said:

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This character overall just seems average to me. The "Mind Over Matter" skill is good and would be very useful, but for me there's nothing that jumps out about Elliott that screams play with me. Also her personal story isn't exciting either. Nothing bad happens even if she fails which to me makes me not really care about trying to pass it.

Woah, calm down. Criticism of your investigator does not equates to criticism of you as a person

The character seemed like a pretty reasonable one to me, a good Jack of all trades character, but I wasn't sure why he was an ex-marine rather than an acountant. Writing the backstory and the story on the PS cards may help formalise your concepts.

_Kroen_ said:

I have nothing more to say.

So say nothing.

Also, if memory serves, you said you would not post in Fan Creations anymore. I guess that's not happening either.

Keep throwing your temper tantrums by the way, they're so becoming. Everyone missed them so much.

Broken.

Julia said:

Broken.

::Laughter::

Jake yet again said:

The character seemed like a pretty reasonable one to me, a good Jack of all trades character, but I wasn't sure why he was an ex-marine rather than an acountant. Writing the backstory and the story on the PS cards may help formalise your concepts.

Take into account that the game takes place in 1926, only 8 years after the first woman was allowed to enlist in the Marines, and it wasn't until decades later that women in the Corps were allowed to do anything but clerical work. So she is likely a secretary.

It should also be noted that the first black man enlisted in the corps in 1945. I thought that was worth mentioning because the character in the picture appears to be black.

Heres an investigator, is his ability Overpowered? cause i wasnt sure. (ignore the "story so far" its just a default from strange eons.)

Bruce-Winchester.jpg?t=1299435129

kamiidude said:

Heres an investigator, is his ability Overpowered? cause i wasnt sure. (ignore the "story so far" its just a default from strange eons.)

Bruce-Winchester.jpg?t=1299435129

I would perhaps have him pay for the weapon at cost - the other items cost.

@ Kami: I think it's a bit overpowered. He starts with 2 common items and 2 unique items, which means 4 weapons, 2 magical and 2 phisical. Combining this with a 6 maximum fight, it's really unbalanced. You should consider reducing his Sanity to 3 (so he is still a great fighter, but has to be very carefull when facing tougher monsters, or group of monsters) and his Focus to 1

Well, it's been a long time since I created anything new, but I saw the Lurker stuff and decided that I could try something. I'm taking a stab at a cultist, also something that many people have already done, and we'll see how this one compares. Maybe you could have an all cult investigator team sometime!

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Some things that I had originally considered were letting her have 2 bound ally cards and a total of 4 dark pacts, but 2 allies basically for free seemed a little overpowered. Also, I had considered allowing her to draw two corruptions and choose the one she wants, but that also seemed a little weak. I think I may have found a good balance here. Of course, you do have to have Lurker and BGotW to play with her. That could be a pro or a con, depending on how much money you've sunk into Arkham! Constructive criticism is welcome, as always. Thanks!

Oh, yeah, personal story cards. I haven't finished them yet, but I'm thinking a pass condition of getting 3 dark pacts and 3 spells, or a certain number of power tokens? What do you think. Fail would be if anyone uses an elder sign to seal a gate? Pass - cassandra wins if the ancient one wins. Fail, cassandra loses her cult membership and her respected member ability?

My criticism is that she's only playable with the Lurker at the Threshold Herald. That said I like the idea of an Investigator starting with Co1000, and I like the Respected Member ability, as this makes the cult encounters significantly better.

Maybe she should get +1 to all checks involving hexagon monsters and gates.

Jake yet again said:

My criticism is that she's only playable with the Lurker at the Threshold Herald. That said I like the idea of an Investigator starting with Co1000, and I like the Respected Member ability, as this makes the cult encounters significantly better.

Maybe she should get +1 to all checks involving hexagon monsters and gates.

Not really. Just ignore that part of her ability. It's not a big deal anyway. Or add a line of text "When The Lurker at the Threshold is in play."

I'm never a big fan of the investigators turning against one another. It's probably just personal preference, though... but a saboteur usually ends up sitting there and looking for unique items that wake up the ancient one.

Maybe instead for the pass bonus allow her to gain power every time the terror increases or a doom token is added?

MustardTheTroops said:

I'm never a big fan of the investigators turning against one another. It's probably just personal preference, though... but a saboteur usually ends up sitting there and looking for unique items that wake up the ancient one.

Maybe instead for the pass bonus allow her to gain power every time the terror increases or a doom token is added?

Ah, I like that idea! Thanks!

This guy is a sniper... why doesn't he get a gun or an ability that would be something more then just camo?

Yeah...seems more like an ability for a covert ops guy or commando or something like that. With a sniper, maybe do some kind of ability where he can attack things that aren't in the same space as him? Not sure how to properly balance it, but it'd be neat to somehow give him a chance once in a while at a no-risk combat check.

I'd say he still has to make the Horror check first, though, since he is seeing the creature and all...in super-zoom.

Maybe something like:

Long-Range Shot

Movement: Once per turn, Sniperguy may spend 1 clue token to attack a monster not on the same space as him. He makes the Horror check as normal, and may then make 1 Combat check. On a failure on the combat check, he takes no damage, but may not try again that round. Taking this action ends his movement.

If you want to make it more realistic, make him have to have a gun to do that (this also makes it mostly likely that he'll only be able to do physical damage, since there are few guns that do magical...I think that one Yithian one from an expansion does, doesn't it?).

Yeah, I don't think that character is really a Sniper type character. Why is Lore higher than Fight and a sniper should be fighting not sneaking.

Here's one of my characters and she is a Hit Woman kind of like a sniper back in the twenties.

sites.google.com/site/mcwcustomarkham/investigators/ruby-lee

I still can't figure out how to get my image posted in the message. I'm doing something wrong, but the link works and I have other characters on my page that you guys can check out and leave comments on if you like.

Why would camoflage protect one from the Hound of Tindalos? Or Shoggoths or any Mask for that mater?

Here's a new character I made this past weekend. Played one game with him and he worked really well.

Chester-Collins-Front-Face.png

I really like Chester Collins. He's got a very lovecraftian vibe. I love playing around with tomes, so would love playing as him.

If I may make a suggestion, his max sanity loss is kind of weak, as I think most tomes only have one anyways. I see why you don't want to make it no sanity loss (as then he's just like Daisy) but maybe instead reduce all sanity loss from tomes by one? Or you could throw in a bonus to quickly reading, so that he doesn't need to spend as many movement points. Not sure about that though, because most bibliophiles I have met really enjoy savoring a good book, not rushing through it.

Also, I'd maybe start hit out with a tome instead of one of those unique / common items. Just a suggestion though, as it'd reduce replayability. Maybe something like the Book of Dyzan?

Overall, a great character. Naturally most fan-made investigators focus on magic or combat, as those are the most exciting parts of the game, but 90% of Lovecraft's protagonists have decidingly boring careers. That's one thing I like about the official investigators (lawyers, politicians and researchers, oh my!) and this investigator does a really nice job of following suit.

Mustard, I'm glad you like Chester. Let me explain a little about why I choose his stuff like I did. I didn't want him to be like Daisy at all so that's why his sanity ability is like it is and that's why he doesn't start with a tome. Also, since he can specifically shop for tomes is another reason I didn't start him with one. As far as giving him an ability to reduce movement points required to read tomes, that's an awesome idea, but my friend Cimmerz has made a character that has a movement reduction ability for tomes, and I didn't want to copy him either. So that's why he ended up the way he is.

Here's another character that I made. This is the third version of him. I've changed his abilities a couple of times and this is what I've got now.

Emmett-Long-Front-Face3.png