DeepSix said:
There's the core of a great idea there, but it just doesn't work in its present form - there's way to much confusion.
One or two points:
- Personally, I don't like investigator special abilities which are 'triggered' by a skill check. I know you need a way of determining whether Jonathan gets another investigator's ability or his own ' Voices ' ability, but this isn't a good way of doing it. You can't make something only happen sometimes by making it contingent on a voluntarily skill check. The effect of the voluntary check is to make sure the ability either never happens or happens whenever it can . People will only attempt the risky test if they've got a very good chance of success, and once they've amassed the means to make success very likely (for example, in this case, the skill 'Will'), they'll keep doing it every turn.
- The Disorder ability needs simplifying. Using other investigators' abilities is fraught with peril. Fraught, I say! The Martial Artist's special abilty simply doesn't apply to any other character. And the Entertainer's Doom Token removal thingy is also a bit unclear - if you drew the Entertainer a second time, would you be able to use the ability again? That wouldn't actually be broken but it is ambiguous.
I don't have an alternative way of making these abilities work yet but I'll have a think about it.