thecorinthian said:
Avi_dreader said:
Hah! I love the wierd tales ability. Finally, incentive for insanity. I suspect it might be somewhat abusable, but on the other hand, it would take a bit of time to accumulate the insanities and there's the devouring risk (fairly high for a 3rd draw).
The first ability isn't worded correctly. You might want to just make him be able to discard a monster trophy to restore sanity equal to its toughness.
Sorry, is this a misunderstanding on my part or on yours? The second ability isn't meant to get you sanity back - it's meant to let you spend Sanity instead of spending monster trophies. So for example you can spend 3 Sanity and 2 Toughness of trophies to buy a blessing.
It is a difficult one to phrase, though. Which one would you say works best out of the following:
"Any phase: Instead of spending one toughness' worth of monster trophies, Aubrey may lose 1 Sanity. He may do this as often as he likes."
or
"Any phase: When spending monster trophies, Aubrey may lose any amount of Sanity (up to his current total) to increase the toughness of one trophy by the same amount."
or
"Any phase: When using a location special ability, Aubrey may lose any amount of Sanity (up to his current total) to reduce the amount of monster toughness required by the same amount."
Any phase: Aubrey may spend points of his Sanity as if they were monster trophies. Each point of Sanity he spends is equal to a one toughness monster trophy.
I'd say use the above unless you only want him to be able to use his ability if he already has monster trophies.