Custom Investigators

By Morgaln, in Fan Creations

lol yay Captain Spaulding!!

And yes Monster Squad is awesome!

If you like Joe Diamnod, you would also like Peter Borune. Obviously not as powerful, but there are some similarities, and he has the potential of being the strongest monster-slayer in Akrham.

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May want to add physical weapon/ common item weapon similar to Marie's third eye only used for spells.

Please read it again... this time slowly... sigh

kroen said:

Please read it again... this time slowly... sigh

me red is slow Me see weapon Me think weapon is magical/ spell/ common me think that be right...

he starts with a magnum.. what more do you want?!

kroen said:

he starts with a magnum.. what more do you want?!

He's saying that Weapon = Physical Weapon/Magical Weapon/Spell.

He was just saying that you may want to be more specific and say that the third hand can only be used to have a Common Item/Physical Weapon.

Also, why does a federal agent have three hands?

He has two hands, but because he has fast reactions they're considered as three (he can swtich fast between weapons) just as much as Marie doesn't really have three hands. Second, why wouldn't he be able to use magical weapons with that ability?

You know Mari Lambeau that investigator with Witch Blood and Third Eye, released in Dunwich Horror... Third eye has a hand usable only for spells... well what I'm s uggesting is that you give this guy a third hand only usable for using common items...

as it is now a weapon could be a unique, spell or common

key word here is SUGGESTING as in my opion would seem to go in more theme with whats out there...

you know like you made monsters that let you draw a skill, allie be blessed because there are none... well there is already and investigator that lets you have a third hand only usable for spells so why not one who ahs a third hand only usable for common items?!

uh as far as I know Fedral Agents arnt trained to use Sword of Glory with a Magnum... keep in mind I'm no Fedral Agent but meh

key word is SUGGEST

But his third hand can't be used for spells... READ IT. Second, why won't he be able to use unique weapons with his ability?

kroen said:

But his third hand can't be used for spells... READ IT. Second, why won't he be able to use unique weapons with his ability?

Your right Kroen a spell is not weapon but does give a combat bonus like a weapon would... already said why I think he can't use uniques.

I think it's a **** good ability either way.

Waaaay back on the old forums, someone posted an investigator called 'Bleck Loden, the Last Survivor', who had three hands (or could use an extra weapon or something, it wasn't very clearly phrased). Anyway, I playtested that guy and he turned out to be completely broken.

So with this guy, I suggest " Any phase: Peter has a third hand, usable only for Physical Weapons."

That doesn't stop you giving him a Sword of Glory - for practical purposes, what it means is that he can wield the same weaps as anyone else, it's just that he'll always have the 357 magnum as well.

A few other tweaks I suggest:

Consider renaming the ability to 'Quick Draw' because it's a bit less ambiguous what he's actually doing with his trusty magnum.

Reduce his Sneak track by 1 (because there's not a creature alive that this guy should need to evade anyway), and increase his Lore and Luck tracks by 1 each (because he'll probably never use them anyway). That should drop his focus to 2. If he's designed to be a dedicated monster-hunter, he doesn't need to be so flexible - having a lot of focus is most useful for people who are in the Other Worlds.

Don't give him two random Commons, even if you limit his ability to working on Physical weapons. Give him a random Unique in place of one or them, or you could even give him a random Ally.

Good ideas, but "physical weapons" is too narrow deisng to distinguish it from weapons. The only way for it to make a difference is if he will give his magnum to someone else and wield a magical sword+magical knife, and what are the odds of that, really?

kroen said:

Good ideas, but "physical weapons" is too narrow deisng to distinguish it from weapons. The only way for it to make a difference is if he will give his magnum to someone else and wield a magical sword+magical knife, and what are the odds of that, really?

Hmmm, you might be right. There aren't many situations where "a third hand for any weapon" would save you but "a third hand for Physical weaps only" wouldn't.

You could go even more extreme: "Peter has three hands, but may not use Magical Weapons." That way, if he wanted to take on Phys-resistant or immune monsters, he'd be forced to use spells, which (let's face it) are not that good. Certainly it would be an interesting challenge, although it might be a bit too deterministic: if you were fighting a Physically Immune AO, he'd be useless; otherwise he'd be brilliant.

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kroen said:

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I really like this character... Once blessed, she'd make an excellent monster hunter.

you're in a good mood today :)

Hello All

(Relatively) Long time lurker, first time poster. Just wanted to say that I was very impressed with everything on this particular Forum so far: all of your creations are all great (One of my favourites being Master Therion- but no one wants to try him with Glaaki in my group, I'd mention the others but it would never end... )


So I was sitting in class, bored, when I decided I’d try my hand at making investigators based on me and a few of my friends. Seeing as its finals week, I started with myself.


Wouldn’t mind hearing how balanced this guy would be. Also, I couldn’t find a better picture that fit with the theme; if anyone finds one I’d appreciate it.


The idea behind this guy is relatively simple: With exams coming, he’s able to ignore his sleep deprived, failing body and mind in order to finish that one last paper, even at the cost of his sanity.

Ran into a few problems giving him his items, Strange Eons keeps asking me to give him MORE, I eventually decided on spending 8 Extra dollars on an extra sanity, seeing as he’s going to be trading it a lot.

His “Going all in” ability is a nice for balancing, and implies that with the deadline coming up; he really has no choice in completing what-ever research task he's invested himself in. Its added incentive to spend that high sanity of his getting an early success, instead of risking failing a check and consequently be driven insane because of his inability to accept failure.

The book of the Believer is a little personal touch, which will make more sense to the members of my group :P I tought about giving him a fourth ability, something along the lines of : "Student Card": Sami does not discard the Book of the Believer but exchausts it instead. Upkeep: Sami can pay all of his focus to refresh the book of the believer.

Either way it still works well with his ability and his special item which is...

The Memory loss injury (Which results from all the last minute cramming and only allows him to keep a combination of any three spells andor skills total), Should make him hard to abuse or break, as it forces him to specialise in something specific while his book gives him the option of being able to cycle trough spells with relative efficiency.

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Seeing as the writting seems a bit blurry, here's the text for the abilities:

Any phase:Once per turn, Sami can ignore all losses and/or costs associated with casting a single spell or reading a single tome (Even if he fails).

Unhealthy determination

Any phase: Before casting a spell or reading a tome, Sami can discard sanity to add dice to the check on a One to One basis. He can do this as many times as he wants.

Going all In

If Sami should fail casting the spell or reading the tome he was concentrating on, he must try again until he is successful. However, he must apply his unhealthy determination ability and its cost doubles for each subsequent failure.

I like the idea but there is to much going on perhaps pick two abilities and balance his stats out a little bit more.

Cant seem to edit my post anymore... Either way, He's another quick version that hopefully alleviates the problem. I figure just fuse two abilities together!

Though I realy would like to add the ability to keep the book. I understand that it's probably a bit too much, but I figure the fun of playing a character like that would be to cycle trough the spell deck in the hopes of getting your perfect combination, depending on what you feel like playing. Maybe I could add a little * next to the book and another one at the bottom that makes a quick mention of that. "Sami cannot lose the book unless he choses to allow it" type thing.

As for the stats, how would i balance them? He's a primary spell caster, but I didnt want to give him tooooo much lore seing as he should be spending sanity to get more rolls. Think I should drop it more?

Fighting and Will I think are balanced out, but I could always drop the fighting a bit more. What about Speed and Sneak? I have no idea if by balance out you mean make him stronger, or weaker :P

but thats not a problem, I apreciate the comment either way and look forward to more input.

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I think a Student would have more clues and thinking around 5/5 Sanity/ Stamina also not 6 Will because if it was that high they could just get their teachers to give them, "A's"!

This is for Avi

Orangutan--Front-Side.jpg

I actually started him with a clue but Aeos kept on telling me i had too many items! The 7-3 thing is more of a "based on myself", not realy a sports guy :P I figured it would be justifed as a main spell caster, seing as he's going to be constantly spending his sanity. As for the will thing, your right, I could easily drop it and he'd be more balanced (Though on the other hand seing as i have resisted years of peer pressure to go out drinking (I dont drink :P ) I think I deserve a will of Six!

I will make another copy of him with your suggested changes a bit later, seing as I am actually doing an essay now but cant seem to help myself but find distractions elsewhere....

MrsGamura said:

I think a Student would have more clues and thinking around 5/5 Sanity/ Stamina also not 6 Will because if it was that high they could just get their teachers to give them, "A's"!

This is for Avi

Orangutan--Front-Side.jpg

WHOO HOO! :'D Thanks! :'D I just sent this to a friend. It's made my day :')

Heh... And now for the critique ;')

Too weak! Seriously! He's worse than Amanda! If he could automatically pass horror checks and had fight seven or eight (an orangutan is *much* stronger than a human, and it can effectively fight with its feet too), that would be something else, but as things are he basically will be on the track to going insane the entire game. Or you could remove his discard items after use ability (it's more like a curse). Lets face it, monkey funny. Monkey with tommy gun? Hella funny!

Perhaps you could make it so the Orangutan can't use common items or spells, but can use unique items? Granted, it would be a little wierd if he read a tome, but you could justify it on the grounds that it's a ::wiggles fingers:: maaaagic tome.

Avi_dreader said:

Too weak! Seriously! He's worse than Amanda! If he could automatically pass horror checks and had fight seven or eight (an orangutan is *much* stronger than a human, and it can effectively fight with its feet too), that would be something else, but as things are he basically will be on the track to going insane the entire game.

Although, when hearing orang utan I immediately thought about Link the Butler and E.A. Poe's short story 'Murders in the Rue Morgue'.

While Orangutan are crazy strong, I see no reason for one to be able to outfight an odinary person with a rifle. While this character has a big fight score, he's not a street sweeper. Guns and magic swords mean more than the difference between a high and low Fight - as they should. But Orangutan is very good at closing gates. If anything you should improve that aspect of the character a bit. Starting with a few more clues or allowing him to close gates during Upkeep when he has an explored token.

-Frank