Custom Investigators

By Morgaln, in Fan Creations

MyNeighbourTrololo said:

I may be too conservative on this one, but in my eyes bumping inv's skill over 6 or lowering it below 3 is bad design. FFG originally created this frame of skills and never got out of it.

Also, In my opinion, having a limit of only 3 items is a huge drawback. But, provided by lucky draws, it can pay itself with Clue tokens. It's all about luck(I mean, real one, not the skill, printed at the investigator's sheet).

+2 evade won't help much, if items draw will be unlucky.

And the personal story. It suggest you to run around Arkham like crazy. By the time you could finish it - you'll prolly won't be needing those skill bonuses. And completion of this story will prolly affect negatively the entire group(if it's not 8 players game ofc, where there is always something about 1-3 investigators with nothing to do).


Skills: That was part of the intent though, to have a freakishly high skill level. If it's a balance isssue, I could drop it to 6.

And again, the items thing was part of the intent. It takes a lot of thought and planning for this character - it's strategic choices that make him (in my eyes) interesting.

And yes, the personal story is kind of absurdly hard - I wouldn't suggest or recommend passing it (unless things just happen to fall that way), but it has a very large reward, and the fail isn't bad (and may actually be good because you can rid yourself of the character).

The focus of this guy is strategic use. For some things, he's phenominal (for example, he'd rock Kingsport and Innsmouth), for others, he's not that good. And that what makes him interesting.

Whad'ya think about lowering his base speed to 6 and giving him fixed +1 speed skill?

yeap .. as MyNeighbourTrololo said .. she only transfers her FIGHT .. not the combat point .. so ull just transfer ur base atribut + ur skill / ally if u get one ..its really hard for her to do that .. but if she does .. she will become so powerfull .. and helpfull :D

sorry, why i would do that ? .. sounds good .. but dunno why .. haha xD.. xplain more plz ..

sorry many ppl posted at the same time .. and i missed and confused some things .. do as if i didnt said anything .. haha xD

After 2 weeks of no posting .. im back ... with 3 brand new creations :P ... here they are ..

1st one - i wanted to give time bomb some utility and make it bit more usefull or frequent , 'couse its not a item u may use in all your matches, plus, i wanted to make a cleaner guy ... sometimes some streets or locations are flooded of monsters and u cant go in and kill the easy ones and scape from the biggers to prevent the rising of the terror lvl. So this is what cames to my mind ..

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and here are his explosives ...

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2nd Idea.

This guy is a watchmaker .. its not so weird .. just a guy that cant b stoped ... i thought he would b very usefull ..

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i didnt think anything about his special "Old Watch" but im open to any idea u could give me ...

3rd Idea.

I've always wanted to make a homeless for this game. A guy that really knows the map .. a guy that can move faster than others by using his knowledge of the streets .. and as a poor person he starts with no items, just his cigarettes and whisky and his faithfull companion Duke.

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i didnt wrote they'r stories, or they'r own litte stories/missions , and as i said im open to any idea or suggestion u can give me .. i hope u try them and i appreciate everything u can reply .. thx !!

i saw MyNeighbourTrololo made a hemomancer investigator .. i saw it and i think she is a strategic investigator and its a wonderfull idea .. but i didnt like her picture .. so in your honor i made a re-art / make of it ( just picture, place it starts and name ) .. :P hopes u like it MyNeighbourTrololo !!!

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Here's my first try at some investigators. They're from the game Alan Wake which I found to be thematically appropriate ^_^

Please please PLEASE provide all the crit you'd like. I'd love to hear what you guys think. I'm personally a little wobbly on the items, so if you have ideas for something that you think is a little more balanced, please let me know.

Alan

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A quick note (I'm in a hurry now and I do not usually comment on Investigators): Shine a Light special ability. This is no special ability at all, sorry, it's in the rules (clarified after Gathanothoa was out: investigators aren't forced to pick up all the clues in a location). Other investigators are rather off balance (too strong for their special abilities); on the other hand the AO is pretty weak (you boost a little Cultists and Maniacs, but they still remain 1 toughness monsters, so they can be killed by Granny Orne with her purse ::laughter: :) . As per the tomes issue... if you don't discard them, then what? Are you allowed to read them multiple times? It's not clear (and reading ad libitum King in Yellow or Eltdown Shards can be a game killer. Not to mention that a 13 doomer AO has to be very tough, otherwise his very long doom track implies a very easy vicory by seals.

Thanks! Will tweak when I get home!

OMG, Alan Wake is OP, nerf please.

Julia said:

Shine a Light special ability. This is no special ability at all, sorry, it's in the rules (clarified after Gathanothoa was out: investigators aren't forced to pick up all the clues in a location). .

I think the idea is that she can drop clue tokens that she's already picked up. An interesting ability - try phrasing it like this: " Movement phase : While in Arkham, Cynthia may discard a clue token to place it on her current location or street. She may do this any number of times."

thecorinthian said:

Julia said:

Shine a Light special ability. This is no special ability at all, sorry, it's in the rules (clarified after Gathanothoa was out: investigators aren't forced to pick up all the clues in a location). .

I think the idea is that she can drop clue tokens that she's already picked up. An interesting ability - try phrasing it like this: " Movement phase : While in Arkham, Cynthia may discard a clue token to place it on her current location or street. She may do this any number of times."

::lights turned on:: ups! Yeah, this one could be interesting for sure! didn't get it by reading the original wording! Could be useful indeed

Noneone said anything about my investigators on the page before this one :( ..

As "thecorinthian" said, i think u wanted to say that .. well that was the idea .. its a great idea .. a champ that spread clue tokens .. i would give another ability that sais that she doesnt need to stay in a location when picking up a clue token .. or at least make it a like a own mision/story of her .. that would make her a v.good support investigator, in that case she will need a lot of movement and evade ... and in case of fighting, well .. she will be weak .. but she is great as a support .. btw the items she has are broken .. 4 clue tokens and a Elder Sign .. is 1/3rd of the game done in 3 turns ..

Sarah the sheriff is kind of broken .. but u always need a killer in the team .. i think she is good ..

Barry is good .. i like the idea .. a great power .. but his numbers r so low .. he might not live too much ..

Alan Wake -- he is **** broken too much fixed items .. and v.good ones .. and well his abilities r broken too

No comments about the Ancient One .. im not good making them .. im just good making Investigators .. xD ..

Yestom said:

Noneone said anything about my investigators on the page before this one :( ..

i said something about ur hemomancer ... i also loved the idea/ability of the investigator and also remake her art (just for fun) ... :D :P

Yea, and I didn't liked the result, that's why I said nothing about it.

It's kinda really sad that's so few people browsing and commenting those forums, and if you post something, the only one who will comment it will probably be Julia.

MyNeighbourTrololo said:


It's kinda really sad that's so few people browsing and commenting those forums, and if you post something, the only one who will comment it will probably be Julia.



::laughter:: yeah, probably, depending on the amount of free time she has (lately, very, very, very little)


As a general rule, I do not comment custom investigator unless they are particularly brilliant or interesting or I'm asked specifically to. I've always felt my presence here unnecessary (in general, others do comment on Investigators, and they're better than me), so... sorry Yestom. I'm gonna give them a glance now and post a short feedback (I'm at work)

EDIT: too much to read, and - no offence, I hope - they are badly worded. Some idea could work, but they need some reworking. I don't have time now to do it properly. Maybe later on, today / tonight / tomorrow, I hope you can be a little more patient

I dig the Alan Wake Investigators. I'm Honestly not getting what folks think is so OP about Alan, though. Whenever HE draws the Mythos he can pick between two? Comes up rarely, so it must be the 'must find Alice' ability that is freaking people out. However, because it is worded differently than 'Hunches', my first inclination was that the bonus dice didn't stack with skills. This would mean that even if Alan got a 'Fight' skill, he would still roll 2 bonus dice per clue token spent on a 'Fight' check. Either way, perhaps needs a phrasing edit if nothing else.

Flaming 'Eye of Mordor' is cool, and 'They wont Mind' is freaking awesome. I will probably steal that ability for a future custom character, as well as 'shine the light'. The Shotgun is already broken and didn't need a character ability to capitalize on it, but whatever, she sounds fun. 'Sarah the sherrif' is nice because it gives her something if she loses her god piece.

As for some of the older characters, I didn't like the Pyromaniac. Far too complicated, and I might have them use 'Time Bomb' from the king in yellow rather than make up a new item just for them. Little Adelide's first ability seems pretty cool, but needs simplifying. Perhaps she could just get 'instead of moving she can appear at any investigators location'. I don't understand her second ability, but it looks overpowered whatever it is. Watchmaker seems fair, but not particularly fun: maybe you could give him the ability to keep others from being delayed lost in time/ space (perhaps by spending a clue token or something). The respected Journalist has abilities I've seen around on different investigators, but I like them together.

Didn't care for the Hemomancer, but that's mostly a flavor issue with me. The abilities seems like they could be fun, and don't seem ridiculously overpowered, though I'd need to see it in action to be sure.

Loved the Traveler idea. Loved the Circus (especially the Clown).

Hi guys,

I'm currently working on my own investigator based on myself to use in my games.

The idea is that the character is a teacher (like myself). I would just like to know if this ability seems fair:

Teachings

Movement: If <name> ends his movement in the same area as another investigator who has fewer clue tokens than <him/her>, that investigator gains 2 clue tokens.

Does this seem balanced? At first I was thinking about the other investigator gaining clue tokens so that the teacher and the other investigator then had the same amount, but that seemed a bit overpowered so I settled with 2.

Also, does the wording seem ok? And could you suggest something to go with this like an item he could start with or another ability?

Thanks guys.

kjpw_88 said:

Teachings

Movement: If <name> ends his movement in the same area as another investigator who has fewer clue tokens than <him/her>, that investigator gains 2 clue tokens.

Hi there!

Sorry dude, it's rather broken. First of all, you should consider that clues are the most valuable thing existing in Arkham. They are so important for the balance of the game you should be very careful about giving them for free. So, I definitely won't suggest anything like that. If you want to deal with clues you can use the following: "Teachings: at the end of the Movement Phase, if two investigators are in the same area, the investigator with most clues can give the other investigator one clue" (and even this, with the proper investigators in your party can be game breaking).

But anyway, your idea it's not working for another reason. Let's say investigator A has 5 clues. You need only to make characters meet in a safe place (which can be a safe place such as a Shop or a Street Area): all the others investigators will authomatically generate enough resources for sealing. No need to explore unstable location, no need of doing anything risky. Just squat there, and generate clue tokens for free,

If you wish, you can have a Teacher Ally, giving you, for example, a +2 while reading Tomes :-)

Ponyville Horror: My Little Pony Investigators

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My initial concerns:

- Spike's card is pretty wordy

- Applejack's special ability not very inspired. Suggestions are welcome.

- By Strange Eon's calculations, Applejack has $5 left and Rainbow Dash has $12 for possessions. Not sure about Applejack's knife.

Ponies into the Arkham Horror? Dude, you're need help.

They made pony toys that are the perfect size to use as miniatures and it went downhill from there. I've also been looking into MLP d20 but this is a tad less complicated.