It looks like you're trying to make a combat monkey. If that's the case, I would highly reccomend increasing his sanity. Sanity is actually the thing most investigators lose over Stamina (at least in my experience) because you set your fight high when you're planning on fighting monsters, thus your Will suffers. Also, I would increase his Will. That will also make it less likely that he'll go insane, which would prevent him from ever getting to make that big dice roll to take the monster out. His focus is nice, but he doesn't necessarily need 2 focus. You could use the point to bump up his sneak maybe. I haven't read the Azrael comics in a while (I have the first few issues somewhere), but isn't he similar to Batman in that he's at least somewhat stealthy? At least until he pops those flaming punch daggers. I love that version, with the punch daggers. He looks awesome.
Some other suggestions you're likely to hear are that he has too many fixed posessions. You want to give characters a minimum of fixed posessions. If you take a look at the investigators from the game, they usually don't have any other fixed posessions besides money and clues.
Finally, the character is highly unbalanced because of the Flaming Sword. Not only is the item over the top, but it doesn't look like you're factoring that $9 into the purchasing of his equipment. I could be wrong about that, but either way, the sword is much too powerful. The shotgun is the comparable weapon, and I'd base your sword of that. The Shotgun is $6 and adds +4 with 6's doubled and using 2 hands. You might see if you could balance the sword a little more by making it $9 (same) and +5 with 6's double and using 2 hands. Another thought would be to not make it an item at all, but the reward for a personal story. That way no one else could draw it and purchase it.
If you do that, you might also want to change Azrael's ability to something like "Any phase: When Azrael damages a monster, place a stamina token on that monster. If there are ever as many stamina counters on a monster as that monster has toughness, the monster is defeated. These markers are not removed at the end of the round." Or something like that. This is meant to reflect that the damage Azrael causes is also fire damage, and so monsters can't regenerate it. In the normal rules, monsters regenerate any damage at the end of each round, which sucks if you just barely miss killing something nasty like a child of Abhoth.
Anyway, these are just suggestions from someone who has been taught by the many mad voices echoing through the forum.