DeepSix said:

There's the core of a great idea there, but it just doesn't work in its present form - there's way to much confusion.
One or two points:
- Personally, I don't like investigator special abilities which are 'triggered' by a skill check. I know you need a way of determining whether Jonathan gets another investigator's ability or his own 'Voices' ability, but this isn't a good way of doing it. You can't make something only happen sometimes by making it contingent on a voluntarily skill check. The effect of the voluntary check is to make sure the ability either never happens or happens whenever it can. People will only attempt the risky test if they've got a very good chance of success, and once they've amassed the means to make success very likely (for example, in this case, the skill 'Will'), they'll keep doing it every turn.
- The Disorder ability needs simplifying. Using other investigators' abilities is fraught with peril. Fraught, I say! The Martial Artist's special abilty simply doesn't apply to any other character. And the Entertainer's Doom Token removal thingy is also a bit unclear - if you drew the Entertainer a second time, would you be able to use the ability again? That wouldn't actually be broken but it is ambiguous.
I don't have an alternative way of making these abilities work yet but I'll have a think about it.



















