Old DM, new GM

By JinPengyou, in WFRP Gamemasters

I'm new to FantasyFlightGames. Iv'e been promoted from 4E DnD DM to Warhammer Fantasy Roleplay GM. And I'm glad with it. Iv'e read the rules and found this game awesome but I would like to know how you create new monsters, talents or career. What about races? I'm not familiar with the Warhammer universe, but I'm curious to learn about it and the little chapter named "The Empire" don't cover much to be honest. What should I know to do a very cool campaign set in Warhammer? Where do I start? If you have any examples of your own campaign up to now that would be great to share!

I only have two players for my WHFRP game (the others don't like the "board game" fealing of this RPG). What monsters can I throw at them without being sure to do a party wipe?

Thanks everyone!

Firstly, the "board game feeling" is a complete illusion. The game uses tokens to track various things it's EXACTLY the same as if you wrote those numbers down on a piece of paper, as you do for other RPGs. There is zero mechanical difference.

In fact, due to the abstract nature of conflict scenes, it's much less like a boardgame than, say, D&D 4E is.

FFG have not published guidelines for creating your own monsters yet: it's likely that will be in the GM's Toolkit. For now, it's certainly easy enough to take an existing monster and modify it for your new creation. Give it a few different action cards to mix it up.

On the Empire, the WFRP 2E book Sigmar's Heirs is a great resource for information, if you can find it at your local used bookstore or online.

You're in for a treat. I left 30 years of DMing D&D (all editions) to switch to WFRP. Some tips:

  • It runs the same as D&D..except without all the ongoing tracking modifiers (as a DM, I detested the ongoing damage of 4e). GMing is a LOT more freeform and creative.
  • GAME BALANCE: YOU as the GM decide when things have gone badly enough against the PC's and then just have the monsters RUN AWAY. It's that simple. No charts..just YOUR BRAIN>
  • You're called a "G" M now. It means gimp masochist, whereas DM meant dumb masochist.
  • New monsters: I just use an existing monster and model it and modify whatever I need.
  • Here is a list of all the monsters that appeared in WFRP2 and how to find them: www.enworld.org/forum/general-rpg-discussion/242937-wfrp-complete-creature-index.html
  • Get a hold of the WFRP2 Old world Bestiary "however you can". That will give you relevant stuff for the world. All of the WFRP2 stuff is online somewhere and is handy to have. You can flip to any page and come up with great ideas.

Here's how to make sense of it all:

  • Beastmen are common forest foes and they gather wherever chaos tends to be..they are a terrible threat to peasants and local militias are commonly overrun. People live in fear of the red glowing eyes of the night.
  • Goblins and Orcs maraud in from weaknesses in the dwarven lands
  • COMMON PEOPLE are comonly in mobs and are really very paranoid, opportunistic, and superstitious..that, combined with the fact that PC's aren't more powerful than common folk, makes your GMing job a LOT more interesting :) In WARHAMMER 9:10 of your opponents shouldn't be run-of-the-mill-D&D-Zoo-kill-the-monster encounters..most of them should simply be humans trying to kill the PC's..for whatever reason you can think of..watch CSI if you need ideas
  • Wood elves can be just as dangerous as goblins to the PC's..if you're trespassing on their land
  • BACKGROUND:
  • Background is cheap and easy to come by for the Warhammer world. So much of the stuff is available ONLINE that you need not ever run out of ideas. In addition tot he Old world bestiary, you should buy Sigmar's Heirs.

Gazetteer:

  • Empire: German/Danish..look up names and go with those themes.
  • Marienburg: Dutch
  • Bretonnia: French
  • Araby
  • Kislev: Polish/Russian

PC DEVELOPMENT

  • In WFRP, characters are not determined by their levels obviously..they're determined by their experiences, what they've survived, and how lucky they are. Iv'e found it best to introduce PC's to another NPC of their same career..that gives them a focus and orientation.

Good luck..and here's to your first TPK!

jh

Besides Sigmar's Heirs and the old Bestiary, I'd suggest for you to read a few of the novels or some short stories set in the empire, if you have the time. They'll give you an idea of not just how the empire works, but also about how its people live and how they react to different threats. They will also help you appreciate stuff like how dangerous and scary even one orc or chaos marauder is. The books will give you much more than the encyclopedic knowledge any WFRP material provides - they'll let you know how life feels in the Empire. Plus they're a fun read anyway.

Iffo said:

Besides Sigmar's Heirs and the old Bestiary, I'd suggest for you to read a few of the novels or some short stories set in the empire, if you have the time. They'll give you an idea of not just how the empire works, but also about how its people live and how they react to different threats. They will also help you appreciate stuff like how dangerous and scary even one orc or chaos marauder is. The books will give you much more than the encyclopedic knowledge any WFRP material provides - they'll let you know how life feels in the Empire. Plus they're a fun read anyway.

witch hunter series and the vampire war series are two recommendations.

That's an amazing reply to my question. Thank you very much dude! This is true that DnD, with all his monsters encourage the idea that only monsters can be a in a encounter. Just being as strong as normal people for my players will be an entire new concept. They are used to be different. You are different, not as much as you would like to be.

For a campaign, I think I'll make them start in a random village with beastman problem in the north (not too north tho). Then they'll find that the current problem is far more complicated. I'm not sure about everything right now. I suppose the system allows me to play it in a homebrew setting anyway right? I don't know yet. Well. You guys have any suggestion of a starting point for my very first game to come?

I wrote a WFRP3 scenario that starts in Hargendorf in Nordland (see my sig). I'd add more battle encounters though for the scenario if they're new to the setting from D&D (old habits die hard). You probably could just as well start in the Reikland though. Beastmen are everywhere in that dark forest out there.

jh