OK I played through it twice and I can safely say that IMHO, FFG crapped the bed on this one. What a way to wrap up a series, if that's what's happening.
There's a few good things - Calvin Wright is great, the Corruption condition is fun and nice to have more in the Mystic Ruins deck.
But there's 2 big problems here for me:
1) Resources. So you can spend a turn getting one, hold a maximum of 2, and each resource can either give you +1 during an Acquire Assets action or +1 Health OR +1 Sanity during a Rest action.
We already have mechanics that cover this. The Bank Loan gives you +2, with the cool penalty of going into Debt. You also have a lot of Investigators (Charlie, Jenny, the Millionaire, Bob, George, need I go on) that have good INF and can either distribute goods or wipe out debts. Similarly, there are lots of cards that give you a bonus on Resting, or that save you Health or Sanity loss (e.g. certain Talents). So why you'd want to clutter a game with another bunch of tokens there is beyond me.
So if you decide to forget about Resources, you'll have to house rule new abilities for half the new Investigators in this expansion.
I really like the way Resources are handled in the AH LCG, and if they'd planned for them like that at the beginning (e.g. ammunition for weapons), it would have been fine. But here it's like FFG said "hey, we've got Resources in other games. How can we maximize our reuse of the art department and include them in EH??".
2) Personal Stories. I was really, really looking forward to this one. But this is "The Bloated Woman" all over again...emphasis on "Bloat", and it could be a man too for that matter!
The stories in AH are a lot of fun and I use them regularly. Here, in the games I played, if I focus on winning the stories I ended up with, and I crap you not, at least 10 (but usually more) cards for each Investigator. And poor Leo, the new guy I brought in, has to gain 5 allies (easy enough) to win his story...which gives him another ally, and the bonus of him not losing allies. Seriously the amount of cards on the table were out of control.
3) and a bonus one, yeah - Campaign mode is really nothing special, I've heard better examples of this on these boards.
There's more not to like, but with this expansion FFG has successfully turned a nice, lean fun game into a card-display monster.
A real shame, as especially after CiR which I loved, I was hoping they'd knock it out of the park with a loose adaptation of my favourite CoC module. But nope, it's like tripping at the finish line.
That's my 2 cents, happy to hear yours.
Edited by Krysmo