Veet said:
_Kroen_ said:
Maybe if you were playing with Dunwitch and Black Goat. Aside from that you would eventually reach a place where seals just stopped the doom track from advancing. Id say Atlach-Nacha is harder.
That said I like the attack and the picture is good too.
Doesn't seem easy to me, but doesn't seem that hard. He does very little to actually stop you from getting seals. Rather, he just extends the game, which does give you a chance for more bad events to happen, I'll admit. The final battle could be quite nasty since you have a definite number of rounds to work in and he has a very high combat modifier, but his long doom track makes reaching it unlikely unless you are using a Herald that screws things up for you.
When you've reached about 4-5 seals in a regular game, though, in my experience, the doom track just about stops if you've been at all smart about where you're sealing. So in my opinion, if you've been doing well enough against this guy that you'd be likely to survive his final battle, you probably aren't going to see a final battle at all. Maybe it's different if you're using an expansion board with more unstable locations, I guess, but if I were you I'd find some other impact he could make on seals to make the game actively harder rather than just longer. Heck, maybe just outlaw the seal victory with him: you can still seal gates and keep them shut (meaning he's not as crazy and probably annoying as Atlach-Nacha), but you have to go for a gate closing victory, or he'll wake up. Or: you have to have six seals and have all the gates closed and a number of gate trophies equal to the number of investigators. Could be interesting, though I can see circumstances where that makes a game go on forever.
Also notable: in his final battle, you will unquestionably have every investigator who makes it to the final battle until the end of said battle. And really, you should pretty much have everyone. It's not hard to recognize that the final battle is coming and decide not to go into Other Worlds for a couple turns. If you take some time to stock up, he's pretty killable since you absolutely know that you're going to have a certain number of turns going in.
Quick note: I'm working on some revisions to my Barganon ancient one (or rather, to the Herald). Probably going to revise the "The Worlds Tremble" effect in some way, as even in its reduced form it cropped up a little too often for our tastes after playtesting, and it felt a little too painful to have someone get LiTaS from it after all. (Finally got to playtest that this past weekend.) I may just have a person in the otherworld the gate is switching from switch to the same position in the new otherworld, so there's a chance they can get swapped to a bad place, but they aren't LiTaS. Or I may come up with something else. Overall, it was a fun game with some odd randomness, though. We did end up with an investigator switch (mine) from "Even Identity is Uncertain," and that was kind of hilarious. It's very interesting to end up with a new character while you still have all your old items and such, and have to figure out how to properly use the items you've been acquiring for one character now that you have a new one.
Sadly, we didn't get to test the final battle. I'll probably actually just set up a failure situation and deal out some random equipment to test it sometime.
How do you guys test final battles? You don't always end up getting one, so does anyone use some particular setup to test just the battle?