@Admiral: It's a pretty neat idea, although I'm sure the locations on the rift tokens are all stable for a reason. To investigate a rift, you need to have an encounter at the location on the token. If there's a gate, someone will have to travel through the other world and close the gate before the token can be removed. Although, perhaps that was your intent. Also, seeing as how there are only 11 unstable locations, one will have to be doubled up. Then again, the most practical way I can see this being used is if you mix the Arkham rift tokens with the Kingsport rift tokens. Or instead, every other token is an Arkham token, since it's likely those will look and feel different. That way, to get some of the tokens out of the way, the investigators still have to go to Kingsport, but they could half deal with it if they stay in Arkham. Still, it's a neat concept, and I might try it out.
@thecorinthian: Looks neat. 13 doom track means it'll take some time in waking up. It's followers ability is medicore. So now I can just run past cultists while shouting, "Whee!" At least with Tulzcha, you have a reason to deal with them, or else they'll wreck your seals. Here, I'll probably just ignore them. Sure, the Outskirts is likely to build up, but I tend to let it build up anyway. Still, I suppose the players are rewarded if they do try to go for the cultists. More than halfway for 2 clues, or a third of the way for an ally is pretty decent. The slumbering ability is kind of neat. Those tokens are likely to get shuffled around a fair bit. Although, it feels like it only does one thing. Then again, many of the default Ancient Ones only do one thing. Final combat looks doable, although prodding it awake may be a good idea. Granted, the check is an instant kill, so you'd have to weigh the risk against the possible reward. The part about the tokens being added to the track is not that threating. So it can recover 2 points. That's maybe only a turn of combat. Still, I'd rather not go to final combat against this one. I think I may try this one out.