Luke Skywalker, Vader Killer combo

By Derrault, in Star Wars: Legion

Command card: Son of Skywalker, is priority 1. It only commands Luke and gives him a free attack after his first attack.

Luke also has charge, which nets him a free attack after using a move action.

With jump he can also clear terrain at height 1 during his move. Thus Luke can, in one turn, leap a building and do 18 black dice worth of damage to let’s say, Darth Vader. For an average of 6-7 hits (taking into account Vader’s great defense). So, approximately half the time, Luke can drop Vader in one round.

Other killer combos?

How is he getting 18 dice? Are you thinking he's attacking 3 times?

I seen to remember that you can only roll dice to attach one time

7 minutes ago, NukeMaster said:

How is he getting 18 dice? Are you thinking he's attacking 3 times?

Yes, because of the free attack from charge, the free one from the command card (after the first attack, per the card), and then the one actual attack from an action.

The first two attacks aren’t using actions.

I'm pretty sure that you can't attack again after using charge- the only exception is if you are using Son of Skywalker, in which case you would get a total of 2 attacks, not 3. The "free" attack from charge is free in the sense of not costing an action; it's not an extra attack.

22 minutes ago, ShadowKite said:

I'm pretty sure that you can't attack again after using charge- the only exception is if you are using Son of Skywalker, in which case you would get a total of 2 attacks, not 3. The "free" attack from charge is free in the sense of not costing an action; it's not an extra attack.

This is how I understand it too.

The wording in the rulebook will (hopefully) clear it up, as the general rule being "may only take the attack action once" is different from "may only make one attack." The wording on Son of Skywalker implies there either is or will be a way to attack more than once during a round, since the wording specifies Luke's "first attack" instead of "when Luke Skywalker attacks."

57 minutes ago, ShadowKite said:

I'm pretty sure that you can't attack again after using charge- the only exception is if you are using Son of Skywalker, in which case you would get a total of 2 attacks, not 3. The "free" attack from charge is free in the sense of not costing an action; it's not an extra attack.

Really interested to see how this shakes out when the rules are released. On my first read through of the preview articles I had understood that both Charge and Relentless let you attack twice after a move (before factoring any effects like Son of Skywalker).

Went back and re-read the Vader article and all it said was:

“Vader’s advance is utterly relentless, however, and the Relentless ability lets Darth Vader perform a free attack after moving. In other words, you can move twice and then still attack once you’ve engaged your target at the end of your movement.”

i haven’t fully read the leaked Spanish rules though so looking forward to the clarification.

Pretty sure they said the only thing you can do more than once is move. They like to give special abilities to break those, but it's safe to say Soon of Skywalker will just get two attacks.

You can only take one attack action per turn, I imagine.

Son of Skywalker grants an attack.

Charge grants an attack action.

That’s not how the Force works!

You cannot take more than one of any action (except moving). Son of Skywalker allows a second attack, you can’t get a third.

You can, however, aim, move, attack & SoS extra attack.

23 minutes ago, ScummyRebel said:

That’s not how the Force works!

You cannot take more than one of any action (except moving). Son of Skywalker allows a second attack, you can’t get a third.

You can, however, aim, move, attack & SoS extra attack.

Can't yet anyway. Doesn't mean they won't add a commander/upgrade card that somehow grants an additional attack to another unit at some point in the future.

1 hour ago, ScummyRebel said:

That’s not how the Force works!

You cannot take more than one of any action (except moving). Son of Skywalker allows a second attack, you can’t get a third.

You can, however, aim, move, attack & SoS extra attack.

That would still present potentially lethal damage to Vader (thanks to aim+scope) on 12 black dice (2/8 crit/surge chance per die, 3/8 hit on 12 dice with 3 re-rolls on one of the attack’s is an average of 3 crits/surges, 4.5 regular hits, and another .75 crits/Surge and 1.125 regular hits off the re-roll, for a total of 9.375 hits (1.375 more than is needed for lethal), although the regular hits are only going to be half as effective given Vader’s defense, still, that averages to 6.5625 damage in a turn. Pretty close to lethal average. Might be able to bridge the gap using Leia’s Bombardment on the first round before melee can close distance with each other.

You could still roll SoS at the end of a turn followed with ambush in the next turn to do the same effect.

But it's no worse than vader with his "suffer a wound for an extra activation"

It’s not 12 dice...it’s 6 dice twice. That you means you can’t include the Aim token in the dice pool as a whole, and have to choose which attack you use it on. That actually makes a lot more difference than it sounds, if not to raw averages as much as reality.

Taking that into account you get 9.18 hits average over the 2 attacks, which 5e defence will knock down to 4 or 5.

Its certainly powerful, but Vader has a much better chance of turning you into 2 half-Luke’s the following turn if you don’t get initiative or roll way above the odds.

47 minutes ago, Derrault said:

That would still present potentially lethal damage to Vader (thanks to aim+scope) on 12 black dice (2/8 crit/surge chance per die, 3/8 hit on 12 dice with 3 re-rolls on one of the attack’s is an average of 3 crits/surges, 4.5 regular hits, and another .75 crits/Surge and 1.125 regular hits off the re-roll, for a total of 9.375 hits (1.375 more than is needed for lethal), although the regular hits are only going to be half as effective given Vader’s defense, still, that averages to 6.5625 damage in a turn. Pretty close to lethal average. Might be able to bridge the gap using Leia’s Bombardment on the first round before melee can close distance with each other.

You’re thinking that crits ignore defense saves, it doesn’t. Crits ignore dodge tokens and cover, but not defense die.

Just now, tieren said:

You’re thinking that crits ignore defense saves, it doesn’t. Crits ignore dodge tokens and cover, but not defense die.

Ah well, then that is much less effective than I had imagined. With only 4.45 damage (after re-roll and negation). Seems like it’d require softening up from a few other volleys first, ideally when Vader has no access to a dodge token.

Only one attack action per activation, so two with son of skywalker (12 black die). Vader can best take out his son with his own command card that activates him twice (12 red die) so the hunter will be hunted here

9 minutes ago, naitsirk said:

Only one attack action per activation, so two with son of skywalker (12 black die). Vader can best take out his son with his own command card that activates him twice (12 red die) so the hunter will be hunted here

All too easy...

Really i think Luke needs to stay way the **** away from Vader unless he's badly hurt, which seems fitting!

I'm sure we'll eventually see a RotJ Luke with improved stats. :)

Also, do Scopes/Aim work on melee weapons?

Just now, costi said:

Also, do Scopes/Aim work on melee weapons?

Per the ffg preview article, yes.

6 hours ago, naitsirk said:

Only one attack action per activation, so two with son of skywalker (12 black die). Vader can best take out his son with his own command card that activates him twice (12 red die) so the hunter will be hunted here

So everyone seems to think; the Son of Skywalker initiative card implies otherwise (it mentions a bonus attack after Luke’s first attack. Which implies there can be several. Of course, until the rules set comes out, we won’t actually know.

Edited by Derrault
Won to won’t
3 minutes ago, Derrault said:

So everyone seems to think; the Son of Skywalker initiative card implies otherwise (it mentions a bonus attack after Luke’s first attack. Which implies there can be several. Of course, until the rules set comes out, we won actually know.

They probably said "first" just in case there's a free attack in a later upgrade. That would technically allow SoS to trigger for that attack too.